Ive been working on this yesterday evening.
And today all day long.
It's easy, in my own words, and for everybody.
I hope you learn something from it =D
http://www.geocities.com/darksayians/PBP_Tutorial.html
hello I been reading loads of tuts on how to model by pbp but they are all too difficult and I was wondering if anyone knew a site that had a very simple tut to learning pbp, would be gratefull if someone gave me one :D
ok, so here's the deal, i'm modeling pbp and i use the vettool as a render and the triangles that are black are just gone, so how do i make all the triangles grey in Milkshape?? :confused:
sorry for the n00bish question..
my greetzzz: Ran-D :tired:
The title says it all. Here it is:
After the recent failure of my Piccolo model due to not being able to find a skinner, I decided to try something different. So far there are not many Frieza form 4 models available, so I decided to try this.
Critz Please.
*EDIT* Goddammit! After...
This is my first ever poly-by-poly model, so don't expect it to be fantastic. I've been obsessed with piccolo all week, and I noticed the lack of decent Piccolo models (although so far this will add to the count of bad ones) so I just decided to make him:
NO COPYING!
I'm going to make a cape...
heres a goku im making. im working on getting the torso rounder. critz?
<object id="MS3DViewerCtl" width="400" height="400" classid="CLSID:59131903-4A33-40D5-80C2-5242DD365AB3" codebase="http://www.swissquake.ch/chumbalum-soft/files/MS3DViewerOCX.cab#version=1,0,0,6">
<PARAM NAME="_Version"...
I would like to know what techniques the good modelers use to make models for like people. Box modeling, poly by poly modeling, these are just examples of what im talking about so what is the most reliable way?
I ask this cuz well i have trouble with human/saiyajin models. I looked thru the...
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