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I would like to know what techniques the good modelers use to make models for like people. Box modeling, poly by poly modeling, these are just examples of what im talking about so what is the most reliable way?
I ask this cuz well i have trouble with human/saiyajin models. I looked thru the tuts not much info there.
 
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★ Black Lounger ★
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well, my method is combination poly by poly and extruding, then dividing edges on the extruded parts one the areas that need more polys, i rarely ever use shapes, but theres a few occasions when they are best to use, ie, the hands i made on that base model were originally a box, i divedied adges and extruded the fingers out,
 

Bolteh2

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i did most of the stuff with poly by poly in milkshape

now im trying things out with box mdoelling in max now
 
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If I'm modeling then I'm using the Patch Methode ( with Splines ). And only with 3dsm.
 
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poly by poly modling in ms3d en rendering in 3dsmax
 
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well seems im the only one who uses preshape+patch+extrusion+edge dividing ? maybe ... but it suits my style best ^^ try!! lol
 

almostdeleted

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a combo of pbp and shapes.. Like my pikkon body was comlpletly poly by poly but I used cylinders for the sleeves.
 
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i box with 3dsmax. make a box and tsart pully and extruding away
 
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Hmm maybe this should be stickiefied it can help with Noobs and stuff asking whats the best way to model and stuff.

But i use Poly by Poly in milkshape mix with shapes and box or spline model in max.
 
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poly by poly in ms3d, I use a box when it fits the bill, and maybe a geosphere for krillins head :)
 

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