Ok i know exactly what to do im working on a gohan edit and my buu model :)
ok heres my problem i go to generate the qc thats fine now compiling it is what im having probs with.
When i compile it it says
Cannot find /sequence.smd
Something along those lines
It would help...
Does anyone about the specifics i need to know to make my own animations? Like framerate, length, etc. Also, when making models, how do you know how big to make them? Finally, does anyone know where I can get a plugin or tool to export to .smd from 3dsmax 4 ?
quick question about animating in milkshape,
well, i can model and skin,
i can get stuff in game by assigning new models to old skeletons, but when you decompile a mdl and you have all the animation smds, how exactly do you go about editing those to different animations,
is there any FREE modeling programmes that can load smd files?
if any one no wot i mean can they tell me the programme and the site link plzzzz
(which isnt milkshape 3d i have used my trail period :()
I need some serious help with a model, I am currently in Milkshape with my *.ms3d file, added the skin and now I need to export it, so I can make a mdl model from it... The export doesn't work and gives me the following error:
" Found Vertex With Invallid Bone Assignment !"