advanced

  1. Shuyin

    Advanced Melee Special Character Combos

    I was thinking about the new advanced melee combo's that will be added in the future, and of how characters might have more uniqueness in there melee. What types of special combo's or unique melee would you like to see? SSJ3 Goku : Dragon fist (extremely powerful, but extremely hard to pull...
  2. S

    Advanced Melee + Generic Beam

    Well, I was thinking about the game play in ESF 1.2, I love it. But, I was also thinking about how this might kick up the game play a notch. As it is, the advanced melee does a great deal of damage, but I do recall seeing in the dev journals, that they might reduce the damage? Correct me if...
  3. D

    Advanced Melee - Budokai Style

    I don't know if this can be done. I checked the forums and i didnt find it. If it is possible, you could try to implement budokai style of struggles when there is a head-on struggle. The fast-pace style fighting that you see in the DBZ episodes and in Budokai for the PS2. Again, i...
  4. imkongkong

    Advanced Melee - Simple, Great, New Tweaks

    First of all, you would swoop into a player to do prepunches which is already implemented. However, it would be an animation of the characters punching and kicking. This animation would last for 5 seconds. After that 5 seconds, both players would be blown off just a short distance (enough to...
  5. Z

    Simple suggestion to spice up advanced melee

    You already have the kick and punch system in place so why not when blocking a kick you have to hold right click. So for eg. Q (Quick) M (Medium) S (Strong) Q Punch Q Punch S Kick is block by: Left Click arrow, Left click arrow, Right click arrow It can therefore also follow...
  6. D

    What Do These Advanced Menu Commands Do?

    www.saiyanhighlife.com/esf.gif Somebody please tell me what 24-bit textures (OpenGL only), FX Quality, and 3d particle system rocks does, and if you change one of them during the game, does it automatically make the change, or do you have to restart your game? Also, I know what 24-bit...
  7. F

    Advanced blocking!Dum dum dum.....!

    Ok heres how it works if your in melee it will apply.. ok now when a normal beam not weak bout blockable comes your way and you block ,once the struggle is in your favor you walk forward or fly forward pushing the beam with you.. and when you get to the victim ...WAM!Or you can fly fast doing...
  8. imkongkong

    Tweaks on Advanced melee

    The advance melee is so easy to dodge. Sometimes PL doesn't affect the ability to dodge. Usually if a weaker player fights against a strong opponent in the show, the stronger player is harder to dodge. The powerlevel should have an affect on making combos and also the speed of the counter...
  9. B

    help with advanced tab stuf

    ok i wana set all the advanced tab stuff on or highest levels can someone fill in the missing commands fer me(or lemi know if i missed something) cl_himodels "1" cl_hightexture "1" cl_mp3player "1" cl_beamquality "?" cl_fxquality "3" cl_3drocks "1" cl_dusttrails "1"
  10. A

    Advanced Scouter

    A few ideas have been suggested related to this, so some of them are not entirely mine (although I have thought of these exact things a while ago). Your scouter should only be able to pick up large power levels. If you have a low power level, you cannot be detected unless close. To do this...
  11. J

    -10hp in advanced melee

    when you leave an advanced melee fight with less than 10hp the pl doesnt go down, it only starts going down if you get hit by a kiblast or something (anything else would probably kill you so not really worth saying the other things)
  12. B

    ONe little problem when advanced melee vs. advanced melee.

    Sometimes when i and opponent both swoop to attack both pressing nothing(thats right...right?) sometimes opponent start to pre-punch.....is that bug or why it dont sometimes go to melee struggle?
  13. S

    advanced melee question

    when you are defending and it has the one where all four arrows are pointing at once what are you supposed to press?
  14. S

    a 1.2 advanced melee guide

    i think someone should make a complete guide to 1.2 melee becouse there are alot of questions about melee that are being asked. i guess to some people the manual seems a little confuseing. im srry if this has bin asked before(i dont know if it hase or not) but i think if someone did this it...
  15. A

    Advanced Sasuke *WIP*

    hello, i am new to these forums and would like to say good work on the mod guys! right now i am modeling advanced sasuke, when he fights gaara this is the suit he wears. C&C plz
  16. T

    1.2 advanced melee demo

    i just got through watching it and i have to say kick ass job... but faster animations... i mean these animations look good for like a jackie chan movie but this is like jackie chan times 100 way faster movments..
  17. SaiyanPrideXIX

    Advanced Melee Animation Question

    Just want to know one thing, man... ...is the Vegetto Dropkick in there, or what? hehe
  18. S

    The Advanced Melee Animations

    ok, so only to sum it up, how many animations were done for advanced melee so far? did all the character got a combo that is unique for them? or do all use the same animations? will there be only generic kicks and punches, or will there be sidekicks, dropkicks, backflip kick, chinpunches...
  19. Reptile

    Advanced melee

    hi guys, i just took another look on the pics that are showing on the mainpage, the following question came up, after watching the picture of ssj gohan fighting goku. how much does PL affects advanced melee? what i´m curious to know is what will be the difference, say, a one mil krillin...
  20. T

    Advanced Beam attacks

    What i mean is Improve the beam Attacks like: When u shoot kamehame ha And it Explodes On inpact with Character Or ground ect. But When Characker hits Block Ge gets puched away During strugeling SO What About Combining some things like Kamehame ha At player Who dous not Block Gets stuck...
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