Zhlt and model rendering FGD -by TAz00

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[v. 1.1] Zhlt and model rendering FGD *With Pics -by TAz00

FOR 1.1 ONLY!

Ok, once again i edited the Fgd harSens made(The updated one)
First time, was with the help of Mr. Satan. There we added model rendering for use with VHE 3.5beta.

This time i, myself, added support for Zoner's compile tools. \0/

So if u dont use Zoner's half-life compile tools( Which i strongly suggest u do ) u dont have to use this FgD file...

Download here. Right click save as...
Zhlt_TMS_ESF.FGD

This time i decided to put in some pictures showing the model viewing in VHE 3.5Beta
Here is one with modelrendering showing. In the editor u have to get close or they wont show.


Another one with some bottles in...


Now if u arent close enough, u get this,

Green is info_player_deathmatch
Blue is Info_good_start
Red is info_evil_start

Also added Game_text entity
And Model sequence animations

btw if u get any errors using this file, plz tell me... thx
 
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Thnx Taz00, this should be of good help.
 
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This include all of the other changes as well?

-Karrde-
 
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Yep, as he said, I made edits from the NEW esf.fgd, then he made s'more changes and added ZHLT support.
 
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Correct... Mr. Satan took harSens updated fgd and added model rendering, but somehow it didnt work proberly. So i took a fresh copy of harSens fgd, and added Mr. Satans code, with some changes, and it worked, so therefor i posted that work, but this time i added Zhlt to the model rendering fgd...

So take down the old updated updated, fgd and add this updated updated updated fgd to the stickies. If u dont mind...

As u said Karrde "Motion passes."
 
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I use a custom edited version of Zoner's, that will work, right?
 
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Yeah. u mean Merls? yes, that will work
 
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Ok, then I'll bloinkify this one and debloinkify the other.

-Karrde-
 
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uhhh, ok this is wha i needm but........HOW DO I USE THE FGD FILES IN VALVE HAMMER EDITOR (VHE)!?!?!? HELP MEEEEE!!!!!!!! ;-;
 
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Go to "The big mega thread of mapping" or whatever...
and READ THE STICKIES ITS ALL THERE

Btw i made a small change to the fgd, i added a Game_text entity.
Just use the same link as before, no problems involved.

+Added Model Sequence anitmations :D:D
 
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nope.. it doesn't.. maybe it's my provider or something :(
 
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Hey is this 1.2 compatable?
 
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i hope this is better than the fgd included in 1.2... cause that one really got stripped of its flags and usefulness for some cool things
...
err wait you said it wasn't compadible with 1.2?...
 
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Yes (lots of stuff here cuz u cant answer yes cuz its too bloddy short.... Damn rules)
 
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