[v. 1.1] Zhlt and model rendering FGD *With Pics -by TAz00
FOR 1.1 ONLY!
Ok, once again i edited the Fgd harSens made(The updated one)
First time, was with the help of Mr. Satan. There we added model rendering for use with VHE 3.5beta.
This time i, myself, added support for Zoner's...
Ok me and Mr. Satan edited the Fgd to make it display models with the 3.5b. Actually he did the code, and i fixed it :laff:
Come to think of it that code was quite long... So heres a file for u
TMS_ESF.FGD
Right click save as is most effective here...
The beta version of Valve Hammer Editor v3.5 has some nice new features, and I was wondering if there is an updated .fgd for viewing models n stuff.
http://collective.valve-erc.com/index.php?go=hammer_beta
I've had this program for a wile...and i think other people should start using it. Its a tool called Spirit of Half-Life and you can get it here It helps map making alot. Open GL is a nice thing to have for this tool. /if you dont have that...you see some strange things. But dont ask me what the...
i'm busy trying to make a map with a sort of death ball (sphere made of red liquid that can kill) and would like to know how would i get it to move round on a path?
hi guys
I just started to make a map for esf!
Ive already mapped for Dod and Cs but now Im gonna map a little bit for esf!
My map is 1/3 completed but Ive got a problem:
When I spawn, I spawn circa 60 units over the ground!
I can walk and fly around but Im always over the ground.
Ive got...
This might have been asked before but I can't find these files anywhere.....I have hammer editor and a compiler, but need the fgd. I found the fgd collection on www.valve-erc.com, but couldn't find the ESF fgd on it. :cry:
I was playin around in hammer and i made a map trying to keep in mind the scale down ... but once i placed the player spawn in i noticed the entity was extremely small compared to the rest of my map .. so my question is the little green block that represents the player spawn is that how big the...
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