3D Animator and Rigger!!!
Proud owner of HL
- Nov 25, 2001
- Best answers
Or you can make the high poly cloths in zbrush, bake the normal and discuss map, topolgize the high res mesh to low. Export. It's what we do for my project. Make high res, the top it down to 20k poly.Yeah, Well unfourtunatly, Im not going to make it look 100% like the yamcha you want. Im doing this for the reason Deverz pointed out----to get better. Don't get offended and do the same thing you did with C17, Im not trying to be an a**hole, Im just trying to be a better character artist
It's really hard to scale stuff in zbrush. This was just a test though, Im trying out severaly ways to sculpt models, and I have only one left, ofcourse I saved it to last because it seems to be the best way. What I'm going to do is, export that body model into blender, and scale it to fit yamchas body propotions, then, I will make a REALLLLLLLLYYYYY simple mesh for the cloths, and export it to zbrush, then sculpt it and make a lowpoly version of it, lastly, bake a normal map and an ao map to make the diffuse map look better! Soudnds good right?