nice work toast, im digging your style! few crits...
1. the lips are too low, move them up just a little.
2. bring the cheeks forward a little, at the moment it looks like his face is very V shaped (pointed).
3. he has no cranium. i love the hair style (very guile) but his hair is way too low, and doesnt look like theres a skull underneath it.
other than that its great. the vertex joining the inner arm to the thumb needs to be brought inward a little, toward the center of the inside of his arm.
i think with one of your textures, this is REALLY gonna be impressive!
it's very good, just a few crits. His wrist are a bit to chubby, you can't tell where his hands start. And i agree with gir, bring his cheeks forward. btw you should keep modeling your really good at it.
Tosty my main modeling man, . A few things real quick, you should definately size down the head if you wish to make this character look more realisitic. Also the feet are also much too big, as they look unrealisitic. And last but probably most important is something Gir mentoned earlier, that is the fact that the character really has no skull...What I mean is that if you were to take the top of forhead where the hair starts and draw to where the back of the neck starts...well the result wouldn't be natural looking . Sooo yeah, look into tho .
acctually, just moving the verts on the Z axis would be more effect since it would keep the feet flat on the ground and keep the same poly formation in tact. just my two cents . I look forward to seeing the skin toasty .
spent a bit getting the skin started, (gonna redo the planes on the head, so thats why his hair looks meh..), i spent very little time on the chest so it still needs more loving to make it as detailed as the face