Yeah, sucks, I am trying to match up the colors, but since the head & neck are 2 different texture groups, it shades them differently, and it makes it really hard to match them up... so they will allways look like separate entities.. sucks..One thing though, the back of the head is a different color tone than the neck. Looks weird to me,
I made it 2k cuz I wanted it to be this detailed. HL can run 2k just fine. I'm not really making it with the game in mind, cuz you don't see much (although 1.2 will change that) I'm thinking of it more as a sculpture than a working game model. Besides, Smo is going to edit up a version with a thinner polycount & a new skin when I am done. :]DarktoothDKD said:wow..
you know.. it doesnt have to be in the 2k range for it to look good. you can still knock off a lot of polys and still have it look good or just as good. Cause since ESF is a face paced game.. your not gonna see every detail.. esp in the front unless your doing a move that allows it.
Not nessicarily, some distortion will be worse, some will be better. The only reason it won't look good is that I can't do weighting.DarktoothDKD said:the animated version of it may not look so pretty with all those vertices/face every where.
Cuz I used reddish brown to make some of them?Ice Man said:one ?
how come the lines look red?
hehe, I knew you'd spot that... yeah, gotta fix it.Mr Smo said:man thats sweeet, nice fleshy look. But the bicep ends abit squarishly