I agree with what some of you (the one) are (is) trying to say about cheating, and to some extent I agree with you. ESF has no real use for wallhacks or aimbots, you're right. However, in a game 115% based around nearly instantanious reaction timing, and where any mistake could leave you buried in the ground, a script is in and of itself a cheat. In CS you have to set up your crosshair and shoot before someone shoots you. You have to guess where they are coming from and be tactical. In this scenario being able to see through walls and having the game aim your weapon for you is considered cheating. In ESF you have to watch your opponents, guess when you need to zanzoken left or right, across the map, or after melee. If you haven't learned the timing involved, you aren't likely to hit zanzoken at the right time after you melee a blocking opponent, and that'll get you smashed. If a couple of people are chasing you with melee and you decide you'd rather run off than compete with them you have to pick a direction and try to lose them by zanzokening or sprinting around corners and walls. In those situations, having a script that will melee an opponent for you, or having a script that will instantly use up all of your ki transporting you to the opposite end of the map would be cheating.
As I've said before: If it is something you can't do on your own, it is taking advantage of the half life engine. If it is something you can do, you don't need a script, now do you?