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I know it might seem I'm going overboard with the whole Turbo thing, but there's really a lot of potential here to discuss.
In 1.2.3, Turbo never affected Transformations at all. You couldn't Transform with Turbo on.
1} What if Turbo allowed a player to Transform above their means?
When the player has Turbo on, he's able to Transform.
Current PL + Charged Turbo = 2,400,000
With a Charged Turbo the player is able to Transform slightly faster.
The downside to this is that if Turbo is turned off, the player falls out of that state. In addition, if Charged Turbo STAYS Charged until turned off, then it would be much more taxing to transform with it, as it would be a constant heavy burden.
The previous was an example of a player using Turbo to gain the ability to Transform. There is another idea here, and it can be considered in combination with or separate from the previous idea.
2} A player could speed up their Transformation with Turbo/Charged Turbo.
We'll say hypothetically that with more PL, the Transformation is shortened at a rate of 1 second per 100,000. It takes 6 seconds to Transform initially.
This allows quick transformations to exist when a player is on the offense. It may be particularly useful if two players are both using Charged Turbo, and one begins overpowering the other. The one who is winning will increase that momentum by quickly transforming and making his attacks more effective, wearing the other player down faster.
What if a player uses Turbo to ascend, but then he gains enough base PL?
Wouldn't this be a little unfair? PL requirements are made so players can't become too powerful too fast.
But can't he just untransform and then play defensively? Wouldn't this just encourage bouncing around Transformations?
If that was the case, a player would always benefit from having Turbo on when Transforming, simply to make it faster.
What if the player charges Turbo just to quickly Transform and then turns it off?
Why wouldn't a player just always Charge Turbo and Transform then? Wouldn't that make him way stronger?
In 1.2.3, Turbo never affected Transformations at all. You couldn't Transform with Turbo on.
1} What if Turbo allowed a player to Transform above their means?
PL Required for SSJ = 2,000,000
Current PL = 1,800,000
Current PL + Turbo = 2,000,000
Current PL = 1,800,000
Current PL + Turbo = 2,000,000
When the player has Turbo on, he's able to Transform.
Current PL + Charged Turbo = 2,400,000
With a Charged Turbo the player is able to Transform slightly faster.
The downside to this is that if Turbo is turned off, the player falls out of that state. In addition, if Charged Turbo STAYS Charged until turned off, then it would be much more taxing to transform with it, as it would be a constant heavy burden.
The previous was an example of a player using Turbo to gain the ability to Transform. There is another idea here, and it can be considered in combination with or separate from the previous idea.
2} A player could speed up their Transformation with Turbo/Charged Turbo.
PL Req for SSJ = 2,000,000
Current PL = 2,000,000
Current PL + Turbo = 2,200,000
Current PL + Charged Turbo = 2,600,000
Current PL = 2,000,000
Current PL + Turbo = 2,200,000
Current PL + Charged Turbo = 2,600,000
We'll say hypothetically that with more PL, the Transformation is shortened at a rate of 1 second per 100,000. It takes 6 seconds to Transform initially.
Current = 6 seconds
Turbo = 4 seconds
Charged Turbo = Instant
Turbo = 4 seconds
Charged Turbo = Instant
This allows quick transformations to exist when a player is on the offense. It may be particularly useful if two players are both using Charged Turbo, and one begins overpowering the other. The one who is winning will increase that momentum by quickly transforming and making his attacks more effective, wearing the other player down faster.
Q&A
What if a player uses Turbo to ascend, but then he gains enough base PL?
Then he can turn off Turbo and not Untransform.
Wouldn't this be a little unfair? PL requirements are made so players can't become too powerful too fast.
It wouldn't be unfair necessarily. Transformations make the differences between Non-Turbo, Turbo, and Charged Turbo more apparent. More power, longer recovery. By having to rely on a Charged Turbo to keep his Transformation, he can't play defensively. The other player can respond by being more conservative and avoid hits to wear him down. Then when he untransforms, HE could charge Turbo and Transform, giving the other player limited options.
But can't he just untransform and then play defensively? Wouldn't this just encourage bouncing around Transformations?
Yes, there are benefits to be reaped by bouncing around. You get the extremes of a Non-Turbo Untrans to recover and a Charged Turbo SSJ to fight with. But keep in mind that if you time your Transformation wrong, it's still going to take time. If you're constantly transforming and untransforming, you're vulnerable to Ki attacks.
If the other player is using Charged Turbo, and they can quickly throw a max damage quick beam in your face, then you won't be bouncing around very often.
You can see how this allows strategy. The perfect counter to a player bouncing between SSJ and Untrans is to maintain a Charged Turbo to allow quick beams. The perfect counter for a player in a Charged Turbo is to remain SSJ with Turbo. Thus it prevents a player from bouncing between. A player can only bounce around Transformations if the other player is playing defensively.
And IF this was a problem, you could always add balancing agents, like make Transformations consume immediate stamina on use.
If the other player is using Charged Turbo, and they can quickly throw a max damage quick beam in your face, then you won't be bouncing around very often.
You can see how this allows strategy. The perfect counter to a player bouncing between SSJ and Untrans is to maintain a Charged Turbo to allow quick beams. The perfect counter for a player in a Charged Turbo is to remain SSJ with Turbo. Thus it prevents a player from bouncing between. A player can only bounce around Transformations if the other player is playing defensively.
And IF this was a problem, you could always add balancing agents, like make Transformations consume immediate stamina on use.
If that was the case, a player would always benefit from having Turbo on when Transforming, simply to make it faster.
Yes, so what's wrong with that? A player low on stamina can't use Turbo, so they couldn't rely on Transforming as quickly once they were knocked down.
If you really love your longer transformation sequence, just keep Turbo off.
As hleV mentioned in another post, whenever people from DBZ transform, they have their aura around them. This works well with that idea.
If you really love your longer transformation sequence, just keep Turbo off.
As hleV mentioned in another post, whenever people from DBZ transform, they have their aura around them. This works well with that idea.
What if the player charges Turbo just to quickly Transform and then turns it off?
If SAM only gains from having Turbo on, you'd forfeit all of your bonus points. You'd also lose the charge in your Turbo. It would still be useful though if you were low on Ki but you wanted to maintain your power. Playing Non-Turbo in a Transformation would be closer to using Turbo Untransformed.
Why wouldn't a player just always Charge Turbo and Transform then? Wouldn't that make him way stronger?
Yes, it would. It'd add to its effectiveness. Just keep in mind that, depending on your PL, it might take you awhile to Transform, making you vulnerable to attacks. If it didn't and you were able to then Transform, then you wouldn't Uncharge Turbo. You'd be forced to play with a Charged Turbo the entire duration, which would be much more taxing than simply charging Turbo while untransformed. More power, longer recovery time.
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