Force Pit Member
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I created this thread, bringing together a bunch of suggestions. This is in case the team might have missed them. I am hoping the esf team keeps these ideas in mind as they are creating and tweaking the game along the line .
1) Character balance- First example would be fixing buu, decreasing overall stats, lower ki, pl, attack power, etc.... Not something drastic, because he would still be known as the character who has a strong 1st form. But right now.. hitting someone 10 times only to die the 4th time when a buu hits you is not very balanced, especially when you both have recently joined the server. His beams are also powerful at the start. Right now, buu is again banned from matchplay because his first form is too strong overall compared to the rest of the characters.
Another example is Trunks's 20 percent gib melee advantage- it is only applied to advanced melee, where in match play this form of attacking is not even allowed, so trunks becomes even less useful as a character then the others.
Maybe his melee advantage should be applied to basic melee too, allowing him the ability to deal slightly more damage.
Krillen - transformation is too far away. Needs to be given to him a little sooner, and hopefully another transformation in between, so he can have 3. Stats need to be increased a little, because until he does transform he doesnt fight very well. Even when he does finally transform, I find his speed to be almost too fast gameplay wise in my opinion.
His scatter beam is not useful in a 1 vs 1 match or even 2 v 2. (assuming beams are allowed, when usually they are banned from use).
Piccolo is too slow, and his transformation doesn't really increase his stats a whole alot to stand enough chance against the rest of the characters. Needs to be tweaked to become more useful, 3rd transformation in between, needs more attacks.
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2) Attack changes
Ki blobs - probably being worked on. The damage they deal right now is slightly high in its current state. (when your inside the blob)
Goku's kame torpedoes are not very useful at all, have bad homing and charge very slowly, at least make them charge two at a time, and if possible, make the homing better.
Attach special beam cannon - this addition is theoritically going to make the attack a little worse, because now you cannot move after shooting. This attack only goes straight. So basically this attack needs to be made better, or it will considered not as useful as a beam that can be aimed and moved around towards an opponent.
Some ideas would be, the SBC could move faster then most beams, is slightly stronger then beams that can adjust their aim around (kamehameha, galit gun, etc), or maybe some stun factor added when it hits an opponent directly.
Frieza's rapid-fire lazers are pretty overpowered when he transforms. If you can hit an enemy onto the ground and use it, it kills him wayy to fast, especially on someone with a lower PL. Very spammable at its current state.
Destructo disk - most likely already being tweaked. Some ideas for it, to be faster, a little bigger so it has a better chance of actually hitting somebody, which is next to impossible unless the opponent is not looking at you or moving at all. Also, it could use some kind of homing tweak to make them more useful like grega has mentioned before. Also being able to throw multiple mini versions of the disc would be nice, as an alternate attack.
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3) random gameplay tweaks
a) zeonix's suggestion that I agreed with. Jumping shouldn't use ki.
b) Grega has suggested that when a player starts to transform, there would be a 4 or 5 second window that he can still be shot by enemies, but for the rest of the transformation he will be invincible.
That way players cant abuse the invincibility from tran's if they saw a huge beam coming at them, but would not have to worry about being a sitting duck for so long.
c) I like how players are given the ability to hold spacebar when they are thrown straight into a wall or onto the ground so they can bounce off....
But the problem is that most advanced players always hit or throw their enemies diagonally at the ground. That makes it so you can never recover quickly, and then you get hit with a volley of ki blasts and generic beams before you can even get up, leading to even more unavoidable kills.
D) I don't really like how big beams always explode when they hit somebody. I liked sa_gohans beam hit mechanic idea, which was this. : http://forum.esforces.com/showthread.php?t=66309
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4) Gameplay suggestions
HP: Zeonix's HP suggestion is literally what I mentioned in an HP thread ;p. Basically I said, "Its way too easy to die in ESF. On top of that 1.3 knockbacks are going to be changed to allow more then 2 hits, so if a player manages to get in a multi hit combo + generic beam, that will leave the enemy pretty much dead." I mentioned that hp should be raised, or basic melee damage should be reduced.
Recovery. The recovery time is too slow and it leaves a player completely defenseless. It needs to be a little faster. There should also be a way to let a player recover immediately but at the cost of some stamina or ki. It can lead to some surprise attacks.
Ground attributes: Right now there is no real advantage for fighting on the ground, so that turns ESF's fights to be fought 90 percent of the time in the air. I suggested some ideas to give a player some advantages for fighting on the ground.
- A player can brace himself on the ground and moves backward at a much slower pace when he is in a block struggle. This one can go one better and give the ground person a pretty decent advantage. (Right now, its sort of like that in ESF because the person in the air is losing ki slowly, but its barely noticable to where it would turn the tides in a battle.)
-Teleports use slightly less ki on the ground.
-I suggested that swooping on the ground would be turned into a running animation with no aura. It can let players be more stealthy. Running on the ground should also use almost no ki.
Beam splash damage
I think the block feature should be tweaked, and if you are holding block when a beam gets detonated in the air, the player should lose almost no hp damage, decreasing beam splash damage overpowered'ness ;p.
Throws
One thing that wasn't mentioned in the design documents is Throw Time. It takes wayyy too long to throw someone, and it slows the game down alot. Throw time should be shortened, and I think the spinning should be a little faster then what it is now, seems unrealistic.
And for the finish, my Beam Suggestion. --->
Ki Blast and Beams
"I believe that ki blasts and every single beam attack in esf are overpowered to a degree. If you look at the competitive side of esf, all big beam attacks are banned from use because they just do too much damage. Other things are banned from matches but most of those things are being fixed in 1.3 (like rolling combo, block to adv. melee, etc).
I also believe that ki blasts are overpowered too. They do so much damage, and can kill an enemy off fairly easy (if they are on the ground) and quickly.
One thing that could help esf overall in the competitive side of things is to reduce hp damage when hit by ki blasts and beams. Giving big beams the ability to kill an enemy in one blast is too much. It also leads to easy kills with very little skill involved, so they get spammed in public servers.
It is very easy to just charge a beam when transformed, and throw it into a bunch of crowded players and kill them all instantly. Whereas melee it would require much more skill, time, and effort involved to score those kills.
If the damage was reduced to a reasonable amount, then they would not be frowned upon so much and would actually be used in clan matches. The only time I see big beams actually doing alot of damage in esf is when you go into beam struggles. Their strength can be powerful during those times."
1) Character balance- First example would be fixing buu, decreasing overall stats, lower ki, pl, attack power, etc.... Not something drastic, because he would still be known as the character who has a strong 1st form. But right now.. hitting someone 10 times only to die the 4th time when a buu hits you is not very balanced, especially when you both have recently joined the server. His beams are also powerful at the start. Right now, buu is again banned from matchplay because his first form is too strong overall compared to the rest of the characters.
Another example is Trunks's 20 percent gib melee advantage- it is only applied to advanced melee, where in match play this form of attacking is not even allowed, so trunks becomes even less useful as a character then the others.
Maybe his melee advantage should be applied to basic melee too, allowing him the ability to deal slightly more damage.
Krillen - transformation is too far away. Needs to be given to him a little sooner, and hopefully another transformation in between, so he can have 3. Stats need to be increased a little, because until he does transform he doesnt fight very well. Even when he does finally transform, I find his speed to be almost too fast gameplay wise in my opinion.
His scatter beam is not useful in a 1 vs 1 match or even 2 v 2. (assuming beams are allowed, when usually they are banned from use).
Piccolo is too slow, and his transformation doesn't really increase his stats a whole alot to stand enough chance against the rest of the characters. Needs to be tweaked to become more useful, 3rd transformation in between, needs more attacks.
________________________________________________________________
2) Attack changes
Ki blobs - probably being worked on. The damage they deal right now is slightly high in its current state. (when your inside the blob)
Goku's kame torpedoes are not very useful at all, have bad homing and charge very slowly, at least make them charge two at a time, and if possible, make the homing better.
Attach special beam cannon - this addition is theoritically going to make the attack a little worse, because now you cannot move after shooting. This attack only goes straight. So basically this attack needs to be made better, or it will considered not as useful as a beam that can be aimed and moved around towards an opponent.
Some ideas would be, the SBC could move faster then most beams, is slightly stronger then beams that can adjust their aim around (kamehameha, galit gun, etc), or maybe some stun factor added when it hits an opponent directly.
Frieza's rapid-fire lazers are pretty overpowered when he transforms. If you can hit an enemy onto the ground and use it, it kills him wayy to fast, especially on someone with a lower PL. Very spammable at its current state.
Destructo disk - most likely already being tweaked. Some ideas for it, to be faster, a little bigger so it has a better chance of actually hitting somebody, which is next to impossible unless the opponent is not looking at you or moving at all. Also, it could use some kind of homing tweak to make them more useful like grega has mentioned before. Also being able to throw multiple mini versions of the disc would be nice, as an alternate attack.
_________________________________________________________________________________
3) random gameplay tweaks
a) zeonix's suggestion that I agreed with. Jumping shouldn't use ki.
b) Grega has suggested that when a player starts to transform, there would be a 4 or 5 second window that he can still be shot by enemies, but for the rest of the transformation he will be invincible.
That way players cant abuse the invincibility from tran's if they saw a huge beam coming at them, but would not have to worry about being a sitting duck for so long.
c) I like how players are given the ability to hold spacebar when they are thrown straight into a wall or onto the ground so they can bounce off....
But the problem is that most advanced players always hit or throw their enemies diagonally at the ground. That makes it so you can never recover quickly, and then you get hit with a volley of ki blasts and generic beams before you can even get up, leading to even more unavoidable kills.
D) I don't really like how big beams always explode when they hit somebody. I liked sa_gohans beam hit mechanic idea, which was this. : http://forum.esforces.com/showthread.php?t=66309
_____________________________________________________________________
4) Gameplay suggestions
HP: Zeonix's HP suggestion is literally what I mentioned in an HP thread ;p. Basically I said, "Its way too easy to die in ESF. On top of that 1.3 knockbacks are going to be changed to allow more then 2 hits, so if a player manages to get in a multi hit combo + generic beam, that will leave the enemy pretty much dead." I mentioned that hp should be raised, or basic melee damage should be reduced.
Recovery. The recovery time is too slow and it leaves a player completely defenseless. It needs to be a little faster. There should also be a way to let a player recover immediately but at the cost of some stamina or ki. It can lead to some surprise attacks.
Ground attributes: Right now there is no real advantage for fighting on the ground, so that turns ESF's fights to be fought 90 percent of the time in the air. I suggested some ideas to give a player some advantages for fighting on the ground.
- A player can brace himself on the ground and moves backward at a much slower pace when he is in a block struggle. This one can go one better and give the ground person a pretty decent advantage. (Right now, its sort of like that in ESF because the person in the air is losing ki slowly, but its barely noticable to where it would turn the tides in a battle.)
-Teleports use slightly less ki on the ground.
-I suggested that swooping on the ground would be turned into a running animation with no aura. It can let players be more stealthy. Running on the ground should also use almost no ki.
Beam splash damage
I think the block feature should be tweaked, and if you are holding block when a beam gets detonated in the air, the player should lose almost no hp damage, decreasing beam splash damage overpowered'ness ;p.
Throws
One thing that wasn't mentioned in the design documents is Throw Time. It takes wayyy too long to throw someone, and it slows the game down alot. Throw time should be shortened, and I think the spinning should be a little faster then what it is now, seems unrealistic.
And for the finish, my Beam Suggestion. --->
Ki Blast and Beams
"I believe that ki blasts and every single beam attack in esf are overpowered to a degree. If you look at the competitive side of esf, all big beam attacks are banned from use because they just do too much damage. Other things are banned from matches but most of those things are being fixed in 1.3 (like rolling combo, block to adv. melee, etc).
I also believe that ki blasts are overpowered too. They do so much damage, and can kill an enemy off fairly easy (if they are on the ground) and quickly.
One thing that could help esf overall in the competitive side of things is to reduce hp damage when hit by ki blasts and beams. Giving big beams the ability to kill an enemy in one blast is too much. It also leads to easy kills with very little skill involved, so they get spammed in public servers.
It is very easy to just charge a beam when transformed, and throw it into a bunch of crowded players and kill them all instantly. Whereas melee it would require much more skill, time, and effort involved to score those kills.
If the damage was reduced to a reasonable amount, then they would not be frowned upon so much and would actually be used in clan matches. The only time I see big beams actually doing alot of damage in esf is when you go into beam struggles. Their strength can be powerful during those times."