Sorry, Stealth. I thought about it after the fact and it really wasn't good of me to put you on the spot. It wasn't the criticism itself that bothered me, but the way that it was presented. Then again, what you say and what I hear can be different, and I could've handled it better.
On the bright side, we got encouraging feedback all around from the team, so it's not all bad.
I think before you mentioned that these ideas seemed a lot like more of the same; a formal PL structure. Imo, I think that it acts more as a way to level the PL differences between characters... for a duration. Like if you used it during the beginning of the fight, and you couldn't keep the pace for whatever reason to make it last the whole time, then you could have full health, no stamina, and set yourself up for failure.
If you use it towards the end of the fight after you knock them away, or when they're low on stamina and you're already hurt, it can be a great way to gain the edge.
If you use it when a perma character is transing towards the end of the fight, it can help you match them and finish it.
On the other hand, by doing this, you're relying on the fact that you can chase and hit them if they run. You also give up what you could've done throughout the entire fight with the SAM bar as well, which might have been more effective than the gain in this transformation. It's really best used to close the gap against stronger opponents as you can maintain it longer, possibly from beginning to end.
So the way I see it, it tends to break the formal PL barrier and allow some variation. I can see how it could be more of the same though in some cases, especially if certain conditions aren't met, like the SAM bar working the way I'd want it to. It mostly depends on how well it fits into place.
EDIT: If you used this when a player was low on stamina, you could build up the SAM bar by fighting them a bit longer than usual (kind of like glorifying the new state a bit at the same time), knock them down, and use a normal Ki attack to finish them before dropping out of it. If your attack isn't strong enough, you're screwed. Their stamina would be zero, and you could make it regenerate at half the rate for the next 10 seconds... or something.