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How about re-implementing targetting to be--the person you last hit with melee is targetted for 30 seconds, unless you hit another person?
You obviously wouldn't need the target to swoop, however, it would let you know who you were fighting, and perhaps cut down on teaming up--because people would KNOW who they were fighting.
Right now, if it's a populated server on a small map, people inadvertently fly into one another on accident--people are just too plain stupid to keep track of their own opponent, plus it's kinda hard in dark maps like Cell night arena.
You obviously wouldn't need the target to swoop, however, it would let you know who you were fighting, and perhaps cut down on teaming up--because people would KNOW who they were fighting.
Right now, if it's a populated server on a small map, people inadvertently fly into one another on accident--people are just too plain stupid to keep track of their own opponent, plus it's kinda hard in dark maps like Cell night arena.