Super Smash Brothers: Brawl Japanese Site Countdown

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Holy smokes, it IS Pit. I've been calling him Icarus for so long now...

But yeah he seems like my kind of character. Fast and aerial based. I spend most of my time jumping anyway, so I am excited to see what they meant by emphasizing aerial combat.
 
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If this game is as fun as the other two were, then I think we will have a winner. I wonder if they will put in any mini games.

And can anyone confrim charged smashing?
 
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If this game is as fun as the other two were, then I think we will have a winner. I wonder if they will put in any mini games.

And can anyone confrim charged smashing?
I'm sure charged smash-attacks are still in.
 
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I kinda hope wavedashing is less effective :X

All I here (well, read) on SSBM gamefaq boards regarding the fighting, is wavedashing. I can definitely see the advantages of such a skill, but some other time I just see it as unnecessary. Yeah you can close on an opponent, and maybe that works for someone, but I don't like having to rush my fingers around just to get close to somebody.

And it looks jerky as hell o_O. This may sound shallow, but 50% of my goal when playing a match is for combos to look somewhat dazzling. I jump a lot, so I spend a lot of time in air, where wave dashing doesn't help me. Plus, I just run towards someone and do a sliding attack when I want to get close, and pick up from there.

I'd be lying if I said I wasn't a tad bit jealous of those that can wavedash.
 
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Isn't wavedashing actually a glitched technique? Something that the developers didn't intend? That might be why it's jerky.
 
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actually wavedashing isn't that important at all, unless you are marth, luigi and a few other characters. if you spend a lot of time in the air you should probably be wavedashing as you hit the ground(IE doing the diagonal dash into the ground part). the advantage of wavedashing is that you can use any attack out of it, not just your dashingattack(which sucks for a lot of people), and obviously mobility.

I play luigi so wavedashing is a pretty important part of my game. It also doesn't look jerky at all for the people it really matters for, if you do it correctly it should look like you are just sliding across the ground(if they actually go into the air and then go down they are doing it wrong).

i'm pretty sure wavedashing is an unintended consequence of air dashes.
 
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yes, everyone knows that wavedashing was unintended, but the majority of the ssbm community says it "seperates the pros from the casuals" which i guess is pretty true, becuase you have to spend sometime just learning how to do it and such...

im either gonna use link or falco in the new version...unless a new character grabs my attention
 
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From Wiki:

Wavedashing ~ Wavedashing is a way to make your character more mobile. By sliding across the ground, your character becomes much more mobile, able to quickly dodge attacks, close distance fast, or whatever you find it useful for. Jump/Short Hop with your character, then air dodge at an angle toward the stage, a bit back if you want to go backwards and vice versa, with the right timing you should slide across the floor.
 
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ya, i tried it once, and it was just toooo awkward, i play better without it.
 
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yes, everyone knows that wavedashing was unintended, but the majority of the ssbm community says it "seperates the pros from the casuals"
SOME say that, but apparently there are people who do it and don't think it's that big of a leap, which it really isn't.

I don't want overthetop fighter-game-jargon touching my innocent Super Smash Brothers =(

But anyway, I guess I'll have to get a Wii eventually. If I do get it fast enough, I am preodering this thing asap.
 
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if you ever watch competition vids, you will see that 90% of the time people will be wavedashing, now i see that some of them are going through "pro syndrome" where they make newb mistakes, by trying to trickout the opponent, but w/e.

wavedashing isnt needed, and i wouldnt mind it being taken out.
 
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it is needed for luigi, without it he would suck, heck it makes him TONS better already and he STILL isn't that good. I personally think they should leave it in, it makes the game more interesting, and like i said earlier its actually not even necessary for most characters(none of them if you jus twanna play casually).
 
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What the **** is wavedashing?
-__- I posted it on the previous page the last time you asked.

I'm with Chakra, though, Smash Bros just doesn't seem like the game that you should take so seriously. I see that you can gain a lot of skill at SSB, but to treat it the same way as you would competitive play in say, Halo, that's just taking it a bit far, IMO. It's a party game, at least that's how I see it.
 
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if it was online im sure it would be even more competitive than it is already,

and despite the fact that it is a party game, it's also VERY competitive, more than you would think, people have tournaments all over the place.
 
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if it was online im sure it would be even more competitive than it is already,

and despite the fact that it is a party game, it's also VERY competitive, more than you would think, people have tournaments all over the place.
Oh SSB can get EXTREMELY competitive.

But then people start over analyzing it, trying to optimize the amount of damage they can get on an opponent, and then trying to limit the amount frame lag after a certain attack...GOD, I'm sorry that's just a pet peeve.

Me and my brother played Melee matches for pure fun sometimes, and others we would actually test out skill. I love the game for that range of seriousness. But I have an almost irrational dislike for people who don't see a plumber knocking about a pokemon, but see the amount of frames it takes for the "a attack in air" move to recover.

Yeah I won't lie, it's kind of irrational. Some of the "pro moves" I've seen actually seem like something I would like to do, like short hopping. I just like my matches to look like some thing you would see if it was a movie almost. Now if it is online and I fight someone who wavedashes, then I can see if what I say is just hot air or has SOME sense to it.

Speaking of which, they had a camera mode in Melee. They should have a video mode, so you can adjust the angle and what not after a fight.
 
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Nabbed this from Wikihow.com for those not in the know.

1. Go into training mode and pick Luigi; your computer player is not important.
2. Pick the stage Final Destination.
3. Get into the middle of the screen and press the X button to jump. Do it again, but immediately after pressing X, hit down and R. You will notice that smoke appears under your feet, this is good. Practice this until you can do it over and over nonstop.
4. Do what you did before, but slightly tilt the control stick to an angle pointing in whatever direction you would like to go in. Do this again and notice how your character slides along the ground.
5. Practice this, gradually tilting the control stick over a little more each time. You should now be able to go across the entire stage like this, if not, practice.

Wave dashing enables you to travel across the stage, without any friction and be able to attack and keep moving at the same time.

Some people don't think wavedashing is a huge deal, but once it's second nature to wavedash, it's invaluable.
 
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they better not **** up online either

if the game lags it's gonna suck ass
 

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