New Member
Ah, you're correct, there was no Kaioken in ESF 1.2.3, got the ECX RC2 fudged into my brain, derp, sorry that was my bad. As for ascending in the games, most of the ascending was something scripted cut scene like, very lacking in the involvement of the player. As far as I can remember (please excuse me if I am remembering incorrectly due to lack of brain power at the moment, oh sleep, why do you elude me.) in ESF 1.2.3, and the ECX expansion, you were able to get into a power struggle, and could drop to base form, often times if you're in a power struggle with a more powerful opponent, and you loose, you further your base form power, and even grater power in ascended forms. I do know that one thing I liked/disliked in 1.2.3, was the Scouter, yes it was great for showing where your opponents were as well as the dragonballs, it unfortunately left a lacking feeling for me of wishing I could hide my true power level and be able to sneak around and then be able to have explosive moments of unleashing your hidden power level on unsuspecting prey, muwahahah. I know implementing something like that would be more then likely insanely challenging though.The reason why Kaioken is not going to be added is due to the fact that Goku is already saturated with 3 transformations, 4 forms. It just so happens that main anime characters (Naruto, Goku, Ichigo) are for some reason saturated with many different forms. In an anime this works, but in a game, this would provide an en-even feel to the character balance.
There was no Kaioken in ESF 1.2.3, but I suspect you were probably thinking of EVM .
I'm not sure if you can ascend during power-struggles in ESF : Final. I know it wasn't in the manga and they're basing the game on that (there's still the artistic license though, so who knows).