Hi guys,
well I started the body tut for 3dsmax a hour ago and I'm pretty new to modeling and I stuck at this step:
( http://forum.esforces.com/showthread.php?t=51111 )
What I have @ the moment is this:
probably not so good :/
well I started the body tut for 3dsmax a hour ago and I'm pretty new to modeling and I stuck at this step:
( http://forum.esforces.com/showthread.php?t=51111 )
There are suddenly so much more vertecies and so and I have to remove some and so don't really know exactly what to do there.Ok, so now we have the front and side shaped pretty much how we want it to be. great, but ehm...we cant make a neck using the techniques ive covered so far, because we deleted the polygon at the top of the sphere ages ago. so now were gonna learn to make a new polygon. simply select the polygon editing toolset, right click the mesh, and select create. Then, click each vertex that you want the polygon to become attatched to, in a ring, ive selected all the open polygons at the top of the mesh, so i just have 1 flat polygon with no segments. not that creating new polygons with this method creates a new polygon with no smoothing groups attatched. we will learn more about smoothing groups later.
http://img51.exs.cx/img51/2342/110ry.jpg
What I have @ the moment is this:
probably not so good :/