Some Melee tweaks

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Okey just a couple of idea's to throw into the mix:

Knocked into a wall - quick recovery

In dbz if a fighter knew he was going to be smashed into a wall and he had enough energy he'd use the wall to jump off it instantly in the direction that he wanted. I think it could work like when you're hit/thrown into the ground, if you look at the object you're flying into and hold jump you'll burst off instead of being stuck in there, and no damage would be taken like a wall jump but instant.

Sliding along the floor

Works like when you get hit on the floor again, but its when you are at that rolling angle, you hold jump, look in the direction your moving in and you'll slide along the floor instead of roll

Longer knockback

At the moment its far too easy to get a double hit, you can even swoop and catch up in no time, i'd say knockback needs to be lengthened a bit, not much just a little further than it is now. I'd also like the 2 hit cap turned off and being able to block during knockback... but for this thread im just saying the knockback could be a bit longer.

Movement during advanced melee

During advanced melee, as you exchange punches and kicks i think you shouldnt just stay in one place, when you are attacking the enemy blocking should be forced backwards as he dodges/gets hit by your punches and kicks. I think you could even go to the length of making the fight move in the direction you make the majority of your attacks in, so if most of my attacks are upwards, my opponent will be forced backwards/upwards, If most of my attacks are faceing left then we will start circling anticlockwise while im attacking him, if my attacks are mostly downwards and right, we'll circle right and downwards, get what i mean? It hasnt got much purpose other than making the fight more energetic and not such a victim to beam spammers.


I think thats all for now =]
 
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What i would love to see in Advanced melee is some warping around. Like both characters warp around and punch and kick each other.

I love your ideas David, Very very nice! I would love to see the sliding in. Nice visuals.
 
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I like all of them, very helpful.

Walljumping when being crashed into the wall will speed up gameplay, but it would obviously need to cost some ki because plenty of times in the series people are smashed into terrain without recovering it.

Advanced melee movement will not only look more real, but prevent people from blobing people in advanced melee or charging up a strong attack, or at least prevent direct hits.
 
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lovely! great! wonderfull! that's all i can say! all of thous needs to be in 1.3..
but just how much would the kick back of melee be? just alittle.. or just alittle too much? -_-'' it's sux0rs atm.. u can hit straight to him.. just a little would be great ;P
 
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I don't want to create a new topic... It's only a small question about suggestions...
Is there a idea/suggestion that is now in ESF or will be in ?? I mean suggestions from forum members
 
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ToMeK_z_P1 said:
I don't want to create a new topic... It's only a small question about suggestions...
Is there a idea/suggestion that is now in ESF or will be in ?? I mean suggestions from forum members
yes there are quite a fiew suggestions that got in ;)

They just have to be good, balanced and presented in a good way ^^
 
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yeah Chakra, the recovery techniques will require ki, but like you said, they are there just to speed up the gameplay =] and i really think advanced melee would really benefit from those movement visuals, they'd look so pretty ^_^

/me wishes more support for my ideas >:[
 
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Grega said:
yes there are quite a fiew suggestions that got in ;)

They just have to be good, balanced and presented in a good way ^^
Hmmm i think you don't understand me ( my english language... )
I think about this:
Somebody wrote suggestion...( when alpha 2.0 or beta 1.1 was released ) and team said " This is great... we take it to the mod "... It has happened such ?
In other words... Is there somebody, who can be praised that his suggestion is in the mod ?
 
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More good suggestions Davidskiwan.
Heh, I've always wanted to do them cool spinning mid-air roll like goku always did.
And yes, the knockback speed does need to be lengthened. It's so easy right now my 8 year old brother can pull it off everytime. That extra damage should require speed and skill.
The movement in advanced melee sounds great, and would work pretty cool with that "teleportation in advanced melee idea."
 
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I've been preaching that for over a year <img> ^^

It would be pretty sucky if you just smacked someone into a wall only to have him jump right out again without any damage. On the other hand, he'd have to turn around first (which isn't hard with this knockback speed) but it could work if they increase the knockback distance and speed like you mentioned
I always voted for a longer, fast knockback and I think it would go great with your previous (older) idea of having it blockable after the 2nd hit to create more combos (remember?). So definatly thumbs up for this one. But of course the tele delay would have to be lowered if you want to be able to chain up some decent combos.

Good ideas overall
 
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Carnage said:
It would be pretty sucky if you just smacked someone into a wall only to have him jump right out again without any damage. On the other hand, he'd have to turn around first (which isn't hard with this knockback speed) but it could work if they increase the knockback distance and speed like you mentioned
I always voted for a longer, fast knockback and I think it would go great with your previous (older) idea of having it blockable after the 2nd hit to create more combos (remember?). So definatly thumbs up for this one. But of course the tele delay would have to be lowered if you want to be able to chain up some decent combos.
Exactly what i was thinking, also there is a ki penalty for jumping off the wall(and sliding across the ground), so even if he manages to jump off the wall he's at a slight disadvantage, and if you hit him in the wall while he hasnt got enough energy he'll be stuck there like now. I'd love to see the old combo's back, as im sure most would, the only thing people ever objected to them was how you werent able to do anything about it while you were being combo'd that's why i suggested the block... so i really dont see how there would be arguement against it.

Block knockback

I also had another idea which i saw somewhere else once post, about having a slight push backwards when you block simple melee, this would stop the instant throw, or instant simple melee hit, or at least make it harder to execute. You wouldnt be pushed back into a wall while blocking though.

I'd also like to remind everyone of the unique sword melee as seen here: http://forum.esforces.com/showthread.php?t=55927 I think trunks would really be a unique melee character if that was added to his arsenal.. i mean he wont be getting any new attacks with his transformations (i shouldnt think) so this would make him stand out more, and would enable him to use his flame thrower more effectively.
 
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Wonderful idea, a simple melee hit drives you back when you block. Also, adv melee needs the mp_nomeleehittime like simple melee has (hence the insta-blockthrow crap and everything). Both would make the ultimate anti-blockwhoring solution as long as you can't swoop while you get knocked back a tiny bit (only teleport, which would automatically go backwards). To discourage it even further (this might be a bit overkill) the nomeleehittime wouldn't apply to blockhit, meaning you can just keep on pounding him like trunks can now (a bit slower of course). If this is done, tele-ing out of it (the knockback) would allow you to swoop freely again. However, this way, blocking wouldn't slow down the game at all and you'd have to use anglehits to get an actual hit on the blocker.

Some ideas not related to melee:

Ultra-free swoop

Already suggested before by someone else, it means you can swoop upside down if you want to (not limited to pitchup/down) like in BFP. Because some people didn't like it, it could be a server side cvar.

Swoop-tele

Also suggested before, it means that if you press teleport during a swoop, you would just tele forward or whatever direction you were swooping in, without having to stop-tele-swoop as it is now. Could be a serverside cvar.

Ground tele's

When you're walking or running on the ground and tele, you will hear a different noise (like in the cellgames saga, goku vs cell) and leave a bit of smoke/dust behind from where you took off.
 
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great idea's i like em all ^_^, i think the swoop teleport could cost a little extra ki though because it may get abused, im not sure how it could be but im not too keen on players being able to teleport while swooping without some kind of penalty, but it makes sense, they did it in the series. The bit where you went a bit overkill on the block thing would be okay, as long as it isnt as fast as the trunks thing, because sometimes its rediculous when trunks starts hitting and hitting at you while you block.

I'd also love it if they put some "zwee" lines in when people teleport... after images are nice and all but, it'd look so much cooler with some white and black line'd sprites pointing in the direction you teleported.
 
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Yea, it makes more sense too.

And yeh, it's not as fast as trunks, but you jsut hit everytime you make contact (=swoop + knockback distance) so there's a little delay in between already.

And I guess you could increase the ki cost when you tele through a swoop, so it's more of an extra than a new standard.
 
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Dave, did you see my suggestion in "our" forum? Its pretty much like this, but I do like yours. Lets hope they consider our suggestions.
 
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heh, ive had this idea of the movement in melee for quite a while, its in one of my suggestion threads quite a while back but not as detailed. I Must've unconciously liked ur idea's so much as to implement them into my own =P but still, man, i'd love to see some more support for these idea's i dont think they'd require that much work either... =\
 
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damnit all thous idea are great! :D would make the game play alotta better, carnage and david :] all pwnz!
 

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