Okey just a couple of idea's to throw into the mix:
Knocked into a wall - quick recovery
In dbz if a fighter knew he was going to be smashed into a wall and he had enough energy he'd use the wall to jump off it instantly in the direction that he wanted. I think it could work like when you're hit/thrown into the ground, if you look at the object you're flying into and hold jump you'll burst off instead of being stuck in there, and no damage would be taken like a wall jump but instant.
Sliding along the floor
Works like when you get hit on the floor again, but its when you are at that rolling angle, you hold jump, look in the direction your moving in and you'll slide along the floor instead of roll
Longer knockback
At the moment its far too easy to get a double hit, you can even swoop and catch up in no time, i'd say knockback needs to be lengthened a bit, not much just a little further than it is now. I'd also like the 2 hit cap turned off and being able to block during knockback... but for this thread im just saying the knockback could be a bit longer.
Movement during advanced melee
During advanced melee, as you exchange punches and kicks i think you shouldnt just stay in one place, when you are attacking the enemy blocking should be forced backwards as he dodges/gets hit by your punches and kicks. I think you could even go to the length of making the fight move in the direction you make the majority of your attacks in, so if most of my attacks are upwards, my opponent will be forced backwards/upwards, If most of my attacks are faceing left then we will start circling anticlockwise while im attacking him, if my attacks are mostly downwards and right, we'll circle right and downwards, get what i mean? It hasnt got much purpose other than making the fight more energetic and not such a victim to beam spammers.
I think thats all for now =]
Knocked into a wall - quick recovery
In dbz if a fighter knew he was going to be smashed into a wall and he had enough energy he'd use the wall to jump off it instantly in the direction that he wanted. I think it could work like when you're hit/thrown into the ground, if you look at the object you're flying into and hold jump you'll burst off instead of being stuck in there, and no damage would be taken like a wall jump but instant.
Sliding along the floor
Works like when you get hit on the floor again, but its when you are at that rolling angle, you hold jump, look in the direction your moving in and you'll slide along the floor instead of roll
Longer knockback
At the moment its far too easy to get a double hit, you can even swoop and catch up in no time, i'd say knockback needs to be lengthened a bit, not much just a little further than it is now. I'd also like the 2 hit cap turned off and being able to block during knockback... but for this thread im just saying the knockback could be a bit longer.
Movement during advanced melee
During advanced melee, as you exchange punches and kicks i think you shouldnt just stay in one place, when you are attacking the enemy blocking should be forced backwards as he dodges/gets hit by your punches and kicks. I think you could even go to the length of making the fight move in the direction you make the majority of your attacks in, so if most of my attacks are upwards, my opponent will be forced backwards/upwards, If most of my attacks are faceing left then we will start circling anticlockwise while im attacking him, if my attacks are mostly downwards and right, we'll circle right and downwards, get what i mean? It hasnt got much purpose other than making the fight more energetic and not such a victim to beam spammers.
I think thats all for now =]