I did just see a trailer from the upcoming PS3 & 360 game "Dragon Ball Raging Blast"
I thought some of the things they showed during the Tokyo game show trailer was interesting enough to bring up.
http://www.gametrailers.com/video/tgs-09-dragon-ball/56662
(1). Characters with the ability to extend their arms!
Buu for example as seen in the video bellow is able to extend his arms this gives him an unique play style as players actually can stay somewhat away and still be able to reach with his arms.
This could also be something you could use to push your enemies away in order to get an opportunity to make a more devastating move. I think this is an awesome way to give the characters a different feeling to them when playing.
(around 1 minute into the clip)
(2). Battle teleport.
This is something like when you have won a swoop towards the character and you enemy is falling helpless throw the air, then you get the ability to follow up "Hit the punch button" and you will directly teleport either behind or above your target for making a second move.
I think this would increase your feeling of close combat and make it easier to continue your battle than when you just have to follow him throw the entire map.
(around 4:20 into the clip)
(3). The last thing is purely graphical.
They have a demonstration of a city map around 7 minutes into the clip,
What I'm pointing towards are the reflecting windows, something that should be possible with the teams new shading technology. I have been taking a look at the current city map you are building and can't really get over the shockingly blue windows ^^
(around 7:20 into the clip)
Anyway this is just a few ideas I have that i think might help increase the overall playing experience of ESF Final, I'm really a big fan of the team and what they have done.
So now everyone let's discuss this and maybe find some more interesting things to point out do it!!!
"I reserve myself for misspellings, incorrect grammar and so on"
I thought some of the things they showed during the Tokyo game show trailer was interesting enough to bring up.
http://www.gametrailers.com/video/tgs-09-dragon-ball/56662
(1). Characters with the ability to extend their arms!
Buu for example as seen in the video bellow is able to extend his arms this gives him an unique play style as players actually can stay somewhat away and still be able to reach with his arms.
This could also be something you could use to push your enemies away in order to get an opportunity to make a more devastating move. I think this is an awesome way to give the characters a different feeling to them when playing.
(around 1 minute into the clip)
(2). Battle teleport.
This is something like when you have won a swoop towards the character and you enemy is falling helpless throw the air, then you get the ability to follow up "Hit the punch button" and you will directly teleport either behind or above your target for making a second move.
I think this would increase your feeling of close combat and make it easier to continue your battle than when you just have to follow him throw the entire map.
(around 4:20 into the clip)
(3). The last thing is purely graphical.
They have a demonstration of a city map around 7 minutes into the clip,
What I'm pointing towards are the reflecting windows, something that should be possible with the teams new shading technology. I have been taking a look at the current city map you are building and can't really get over the shockingly blue windows ^^
(around 7:20 into the clip)
Anyway this is just a few ideas I have that i think might help increase the overall playing experience of ESF Final, I'm really a big fan of the team and what they have done.
So now everyone let's discuss this and maybe find some more interesting things to point out do it!!!
"I reserve myself for misspellings, incorrect grammar and so on"