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- Feb 21, 2003
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Hanging around the forums I hear a lot of complaining about how explosions aren't that great because they get spammed and nukes kill u for no reason. So the other day I had a revelation...while I'm not sure how feasible it is I shall present it anyways.
While I enjoy killing hoardes of people with a 100mil FF I also realize how cheap it can be, so my idea is not to inflict damage from the blast radius, but...get ready now...to have the blast knock people back. The knocking back effect would in itself hold a bit of damage, but the real power comes from sending people flying into things. Think about it, beams would be converted to piercing damage, where if you hit someone with the beam they take the damage, but the blast radius doesnt purify people as it does now, it inflicts a small amount of damage and sends the person flying away in the opposite direction of the explosion. When i say send flying I mean twice the speed of a melee hit. Causing massive damage from walls,ground,skybox, etc. and the effect of sending someone flying isn't reversable such as it is with melee. This would compensate for the lack of walls and obstacles in some maps. This probably would entail a lot of coding (I have no clue about coding) and would be considered for later release...gimme some feedback
While I enjoy killing hoardes of people with a 100mil FF I also realize how cheap it can be, so my idea is not to inflict damage from the blast radius, but...get ready now...to have the blast knock people back. The knocking back effect would in itself hold a bit of damage, but the real power comes from sending people flying into things. Think about it, beams would be converted to piercing damage, where if you hit someone with the beam they take the damage, but the blast radius doesnt purify people as it does now, it inflicts a small amount of damage and sends the person flying away in the opposite direction of the explosion. When i say send flying I mean twice the speed of a melee hit. Causing massive damage from walls,ground,skybox, etc. and the effect of sending someone flying isn't reversable such as it is with melee. This would compensate for the lack of walls and obstacles in some maps. This probably would entail a lot of coding (I have no clue about coding) and would be considered for later release...gimme some feedback