Simple Render Thread.

which?

  • Dragonball Z Budokai

    Votes: 31 96.9%
  • Socom: U.S. Navy Seals

    Votes: 1 3.1%

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thar we go, looks much more female now :)

time to **** around with normalmapz
 
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still looks like a guy to me, and if ure using zb3 u could do alot more with it - even if it is just normal map testing or what ever. right now it looks like its come from max and has pupil holes poked in and eyebrows scratched on. looks pretty static and uninspired atm
 
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sadner
it looks clean 80 percent of it but you have some heavy problems with the polyflow and human anatomy proportions and shape
for example his upper and lower arms are way to small with a few cm and that drags down his hands too, his punch will be very small compare with the rest
shape doesn't resemble naruto's 16th years face, it has to many polygons, wrong loop for animations and a few connection that miss even if the vertex is inside his head

You should start creating photorealistic models to get used with the proportions, start rigging and see how it reacts
hope this will help in the future, good luck


Onslaught
Always nice to see your still in photorealm field
As feedback right now the face is still gives the man feeling resemble and like penix said you can do a lot more stuff with ZBrush. Right now there are no details at all. But your still dealing with
Try to work with layers, make her iris, eyebrows, add skin details, lips details, hair details, ears details etc

looking forward with what you'll come next


started the first naruto: mezame character based on photorealism from cartoon:



wireframe can be found here since I can't upl one right now, not home
http://www.dbzhood.com//theawakening/forums/showthread.php?p=59#post59
 
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Looking good...her mouth looks kinda weird though, I feel like her lips/mouth aren't that big.
 
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i'm still trying to get to grips with ZB3... i'm used to working with mudbox.
 
ANBU
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there's something with it's eyes...dunno, maybe a relaxed face expression would do better !
 
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Spent a few hours on him, bored now though. not going to bother doing any more I guess.
 
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*wipes dust off account*

Still some minor errors here and there.

 
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I remember an Ichigo and Byakuya being made here for TS.... were they ever released/completed?
 
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get away this noise lol


laheen, dont get lazhy biash
 
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in ZBrush 3,



after a few days of wall hits I discovered that is impossible to import a new uvw by keeping the subdivided mesh intact due to all the nasty errors that zbrush 3 has right now :/

so I remade the thing in ZBrush 2 for full control with UVW and Z tool


and some normal mapping test in 3d studio max


will start with the hair and see how it will turn later when all the details will be done
 

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