Whoa Shade...that girls you-know-what's look more like torpedoes... Otherwise, nice for low-poly. But I'm wondering about the hair, it looks like it's penetrating the skin in places. I like the arms though, very fluid.
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Well, decided to try the seemingly impossible and try and wrestle to the ground the medium between polyflow, and form. Neck is WIP...well, it's ALL wip technically, but I just mean I haven't shaped it yet.
I decided to go like I said before for a rough shape before daring to tackle muscle structure. After getting a VERY basic shape, I started using the connect function to make more polys (started out with an eight sided cylinder). I tried to avoid screwing with muscles and tried to mimick the "venom" model and the other humanoid model posted earlier, at least for the chest and back. Unlike the venom model, I have yet to add the depression seen over the spine. I have only slightly tried shaping the buttocks, in case I have need fo changing it. It's a surprisingly difficult shape to pin...
I tried to only conform to major features, and I must say, having done so the model feels much cleaner. I'm not going to get my hopes up, but I'm keeping my fingers crossed that for once I'm not royally screwing it up.
I'm not sure whether or not there are too many horizontal loops running along the lower abdomen or not. Thankfully that can be fixed with the remove function if needed. I have to say that I like edit-poly leagues above edit-mesh.
I tried applying a smoothing group to the whole object. I've looked things up on it, but none of it gave me much meaning other than it's ability to smooth otherwise hard edges. Well, I could tell that, but I thought it might have a deeper function than that.
But enough chatter, here it is. I hope for once I'm on the right track.
Front
Side
Back
3/4
EDIT: Okay, HERE are the REAL ones...dude, I almost gave myself a heart attack...posted the ones from last time, only caught it after the original post... fixed now