Simple Render Thread.

which?

  • Dragonball Z Budokai

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  • Socom: U.S. Navy Seals

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Bruno[SCX] said:
Looks clean and lowpoly,perhaps you might add some more loops to the joints for better deformation :smile: .

@ babblepo: is that a specular map on his jacket?looks cool for a zombie ;)
 
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=P like said bruno, good job still for 800+ tris you should give some more =P
 
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looks like the knees and elbows are gonna collapse when you animate them.
 
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currently im trying to make some good folds on the orange hanging thing, everything is a wip, first model uvwmapped in lwo.
 
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Looks to blurry, the muscles needs crispness.

And his head looks like steroid overside.

Good job otherwise.
 
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the head looks way too big, and the feet are way too small.
 
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I concur. The proportions are kinda whacky from what I can see from the head to body, the eyes are definitely way too big as well. Other then that it looks pretty good hopefully with some adjustments it'll all come together.
 
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i will try to get it ingame and that it for now with him, i added to much ****y noise and bla bla bla, i decided as always making a 360? video of him:



LInk to the Video: http://media.putfile.com/gohan
 
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Works for me. I agree with phonso I think thats what makes the face look slightly odd is the size of his forehead before it hits the hair. Oh well its all good I suppose
 

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