Simple melee suggestion

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The arrows that appear when the opponent attacks, is an arrow for a little while then changes into random if not pressed quickly right? how 'bout just giving the defender a glimpse of the arrow then suddenly change into random needing faster reaction of the hand and the eye, in easy terms make the time between normal and random arrow WAY smaller... ??? comments please, no flaming, just a suggestion :scared:
 
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I think there is a cvar for that (I really don'y know) or there will be in the patch.
 
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I want it to be so u dont have to swoop u can just walk to them and press attack and u will punch and kick and a seprate button to grab
 
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FurryDragonball said:
I want it to be so u dont have to swoop u can just walk to them and press attack and u will punch and kick and a seprate button to grab
you meansomething like the alfa versions

ontopic: the patch will have a cvar for the spead of the arrows
 
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my opinion on the current Melee system:

1: unguided melee
-Press the button and ram
-Useful if im just knocking someone across the screen
-Only part of the current melee system i like cause its intuitive and dynamic

2: targeted melee
-Left-clicking to "lock" target, then proceed with option 1
-Frankly, this is the following:
a: Doesnt aid ya for jack flip
b: is a waste of time tryint to "lock" onto a fast moving target
c: a waste of 2 mice buttons
d: wheres that dang "box" i keep hearing about. maybe i need to reinstall :p
- u could say that i dispise it, but not as much as....
3: DDR mode
-not even gonna explain how that works :p
-confusing purpose
-waste of excellent animation sequences
-may as well play Budokai on PS2 if i wanna punch codes
-speaking of codes, WTF is that Star looking thingy suoopsed to be?
the "manual" neglects to explain. Is it supposed to be some secret?

4: Throw mode
- Melee attack resulting in throw sequence
- Is there actually a purpose to having a struggle meter for throws? Its
not like anyone can struggle free. And if this not true, explain how its done in
the manual. More secrets for the initiated, i guess:(
- Core reason why there should be a Stamina Bar. U wanna Throw me? Then your
stamina vs. my Ki. that would be fair. Yopu pay the Ki price to use, I can pay
to force myself free. No spam , no foul. Everybody's happy.


Some of ya may say "well ya been playing only 3 days, go practice and get over it. Its only a game". This is true to a point

Butnoone can practice an arcane system such as this , especially when half the moves are cheapened to the point where very few ppl actually have fun, but ***** at each other instead in frustration.

anyways, enough mindless ranting :D
Update the "manual.
Add a Stamina bar
End the mindless, careless spam and show real skill

(and explain wtf im supposed to do to get out of those damn throws :D )
 
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Rotisserie said:
(and explain wtf im supposed to do to get out of those damn throws :D )
:laff: hold muse 1 and hope the enemy runs out of ki before the struggle bar gets full :laff:

:rolleyes: or block the prepunch and the enemy wont be able to throw you :rolleyes:
 

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