Scouter Suggestion & melee

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im not exactly sure if anyone has posted either of these suggestions. first,

i think it would be cool if you can disappear from the scouter. this could be done by lowering your ki by doing a command. so if you need to hide from a enemy or watevr you can drop down to ground, hide, and then disappear from scouter.

Second,

i dont know if this goes under "Terrain damage" which harSens said will not be put into esf. i think when you get meleed to the ground/wall and hit it, dust would fly up like an explosion.

Comments?
 
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fisrt- been suggested.

2nd-i like it
;)
 
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hmm .. for the 2nd one i think the dust happen everytime exept there. (when you fly near the ground there is dust, when you transform, power up ect.) so .. i don't think it's any hard, but the thing is:when they are thrown off to the ground there isn't anydust, it's all ground cracking up and rockes flying, so dust might look wierd .. kinda.
 
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not if it would be a big could of dust.....
 
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scouters are NOT used when a lot of people are playing on one map! it would be a lot better if the maps had more objects or hills in them or maybe even tunnels and water making it easier to hide.
 
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i think large ki attacks and discs should be added to the scouter. 1. caus i reacon it will make it more cool (my oppinion)
2. caus they do it in the show (not the best example)
3. will stop alot of newb's complaining about the disc.
 

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