Scouter Detection

Member
Joined
Sep 29, 2002
Messages
909
Best answers
0
Just a small suggestion to decrease hiding beam spammers and make running/walking a little more useful.
Increase the range the scouter has, to pick up the whole/nearly whole map.
When you are using ki you are picked up on the scouter. When not using ki you are not picked up by the scouter.


Actions detected by the scouter :
Swooping/Teleport/Flying/Turbo/Beams/etc

Actions not detected by the scouter :
Melee/Block/Jump
 

sub

Active Member
💻 Oldtimer
Joined
Jun 18, 2003
Messages
5,961
Best answers
0
Location
New York
:yes: :yes: :yes: :yes: :yes:

As long as people who are close enough (say the range we currently have now) are detected even if they're not using ki, I love this idea. Adding a button to zoom in / out would work nice with this too, for the people who don't want to see the entire map on their radar.
 
Lost in space
Banned
💻 Oldtimer
Joined
Dec 21, 2003
Messages
3,608
Best answers
0
That's a good idea. /me likes :yes:

As a little addon to this idea whynot add flashes or colours to represent in the scouter what your enemy is doing

example : if he was charging a beam it would flash alot or something like that.
 
New Member
💻 Oldtimer
Joined
Apr 14, 2005
Messages
4,022
Best answers
0
I've been wanting something like this for a long, long time, but never thought of suggesting it. The radar range as it is now is quite short.
 
Member
✔️ HL Verified
🚂 Steam Linked
Discord Member
Joined
Apr 17, 2005
Messages
434
Best answers
0
Location
Johannesburg
I like the idea. Maybe the scouter, in addition to the other modes, could get:

1st(mode)-short range
2nd(mode)-long range
3rd(mode)-Dragon Balls

Or something...
 
The Viking
🚂 Steam Linked
💻 Oldtimer
Joined
Sep 29, 2002
Messages
4,803
Best answers
0
I say the scouter should have a maximum range. People who get out of that range are indicated with an arrow at the bottom,left,right,upper part of the scouter, pointing in their direction.
 

sub

Active Member
💻 Oldtimer
Joined
Jun 18, 2003
Messages
5,961
Best answers
0
Location
New York
Hell, thinking about it, this could be a new radar mode. Replace it with the player mode we have now, that ones useless.
 
Freelance Mappzor
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Nov 21, 2003
Messages
17,065
Best answers
0
Location
Stairing at the Abyss
Shuyin that is 1 heck of an idea 8/10

Although it could get confusing with lots of players swooping round.
I like the idea with the arrows better maby make them blimp if the person is charging a big beam :p
 
Member
Joined
Sep 29, 2002
Messages
909
Best answers
0
o_O a few variations here.

Done a little visual for how i think CS's arrows idea might look.
I think it would have to have a few arrows so it can track a few players at a time. There's enough scouter space to track 8+ players. Which is plenty.

Since this mode would only act as a tracker for people out of range, it would not replace the current radar either. Also im thinking it might be good to intergrate it with the player mode and just have :
Radar Mode - (close range and dragonballs)
Search Mode - (long range and powerlevels)

 
Freelance Mappzor
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Nov 21, 2003
Messages
17,065
Best answers
0
Location
Stairing at the Abyss
\o/ 10/10

that looks sweet :p im standing behind you man :p
 
New Member
💻 Oldtimer
Joined
Sep 8, 2002
Messages
2,278
Best answers
0
Location
Earth
Good ideam, however -- MAKE THE DISTANCE TOGGLEABLE! So you can toggle from SHORT, MEDIUM, and LONG distances.
 
New Member
Joined
Aug 20, 2005
Messages
98
Best answers
0
heres an idea! like instead all your ideas together, but then you should be able to click their little point on the radar (remove the player mode like you said) and then it will show their pl and stats and stuff, what form, charging ki, speed (turbo, swoop, fly ,walk) and everything!
 

Users who are viewing this thread

Top Bottom