New Member
- Joined
- Jan 1, 2003
- Messages
- 233
- Best answers
- 0
The new and improved the POLL!!!!
Can som1 pls tell me why the saiyans lose pl when they drop below 10hp. Shouldnt it be the other way around?
Thats my suggestion, the below hp rule is reversed for saiyans.
Cause as it is it makes no sense...
i understand it would be hard to balance but were intelligent ppl lets try to think of one.
For example one idea is once u drop below a certain hp as a saiyan every person u kill or melle u get double or triple the pl from. What do usually get from melle like 5,000-25,000? So make it 10,000 to 50,000 or something
Then it was suggested: "Saiyans should only gain pl after using a senzu bean from under 10 hp"
Yeah i know. So by using a senzu when ur below 10 hp ur powerlevel increases exponentially?
And when ur actually at 10 hp nothing happens. Yeah i thought of that too but then ud have people powering up by hurting themselves badly then having a senzu.
I went for my idea cause it still gives the general idea but also gives u an insentive to try to fight while heavily wounded cause if u kill som1 u get a massive pl increase.
hmm on a side note is there a way for normal characters to gain health without senzu's? cause there should be a recover button that works like regenerate but slower (make regenerate faster)
and also recover cant bring u back from below ten only regenerate can...cause below 10 is meant to represent "mortal wounds" i think.
So hows this, make it when saiyans are below 10 hp, they get a slight increase in speed and power (cause its there last stand) but they burn ki like crazy, there hp isnt affected (or perhaps it is if they lose all their KI) but when they kill som1 they get 3x or more experience from it?
I think that would work...
Can som1 pls tell me why the saiyans lose pl when they drop below 10hp. Shouldnt it be the other way around?
Thats my suggestion, the below hp rule is reversed for saiyans.
Cause as it is it makes no sense...
i understand it would be hard to balance but were intelligent ppl lets try to think of one.
For example one idea is once u drop below a certain hp as a saiyan every person u kill or melle u get double or triple the pl from. What do usually get from melle like 5,000-25,000? So make it 10,000 to 50,000 or something
Then it was suggested: "Saiyans should only gain pl after using a senzu bean from under 10 hp"
Yeah i know. So by using a senzu when ur below 10 hp ur powerlevel increases exponentially?
And when ur actually at 10 hp nothing happens. Yeah i thought of that too but then ud have people powering up by hurting themselves badly then having a senzu.
I went for my idea cause it still gives the general idea but also gives u an insentive to try to fight while heavily wounded cause if u kill som1 u get a massive pl increase.
hmm on a side note is there a way for normal characters to gain health without senzu's? cause there should be a recover button that works like regenerate but slower (make regenerate faster)
and also recover cant bring u back from below ten only regenerate can...cause below 10 is meant to represent "mortal wounds" i think.
So hows this, make it when saiyans are below 10 hp, they get a slight increase in speed and power (cause its there last stand) but they burn ki like crazy, there hp isnt affected (or perhaps it is if they lose all their KI) but when they kill som1 they get 3x or more experience from it?
I think that would work...