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This thread got me thinking about the power up.
Link:
http://forum.esforces.com/showthread.php?t=65796
Why does ESF have powering up anyways? Grega pointed out that in DBZ, when any of the characters were powering up, that they did that to release all of their power and then it slowly drains as they fight. My suggestion is to remove the repetitive powering up.
With my suggestion, your character powers up once in the fight and that is to reach full power before you hit the turbo button to go even further. Anways, when you power up, you reach full power and then after that, you slowly lose your ki. Everything you do will take away from your ki pool. Melee and flying around will take much, much less ki then if you were to fire off energy beams and balls. The way to gain back your ki is to take a break from battling. This is similar to the stamina idea that the esf team is adding in. What happens when you run out of all your ki? You tap into your stamina and/or health pool, which will run out much faster then your ki pool.
This gives ESF a whole new way of playing because you will have to keep your eye's on your ki pool. You won't be able to power up, fire a KHH, teleport and repeat the process again. Thus making beam spamming much harder to actually do. Also, with this idea, you will no longer have that Uber player who dominates everyone because he will have to worry about his ki pool, thus giving those people who noobs, a much better fighting chance.
Link:
http://forum.esforces.com/showthread.php?t=65796
Why does ESF have powering up anyways? Grega pointed out that in DBZ, when any of the characters were powering up, that they did that to release all of their power and then it slowly drains as they fight. My suggestion is to remove the repetitive powering up.
With my suggestion, your character powers up once in the fight and that is to reach full power before you hit the turbo button to go even further. Anways, when you power up, you reach full power and then after that, you slowly lose your ki. Everything you do will take away from your ki pool. Melee and flying around will take much, much less ki then if you were to fire off energy beams and balls. The way to gain back your ki is to take a break from battling. This is similar to the stamina idea that the esf team is adding in. What happens when you run out of all your ki? You tap into your stamina and/or health pool, which will run out much faster then your ki pool.
This gives ESF a whole new way of playing because you will have to keep your eye's on your ki pool. You won't be able to power up, fire a KHH, teleport and repeat the process again. Thus making beam spamming much harder to actually do. Also, with this idea, you will no longer have that Uber player who dominates everyone because he will have to worry about his ki pool, thus giving those people who noobs, a much better fighting chance.