recharge and meele bug

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ok, when u are meeling, there is a easy bug wich let u win every head on.

when u are reacharging, and u see that ur enemy is meeling direct to u, and when u meele to him when he is some meters in front of u , u win everytime. it doesnt take any matter if he´s ssj or not, u win evrytime .

can u fix this bug? it isnt realy good

i hope i coud explain well what i mean, my english is bad o_o
 
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It isn't a bug, it's a feature. The player with more ki wins a head on collision between two meleeing players.
 
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u dont understand me -.-

look, Player A have 100 KI
Player B have 10000000000KI

normaly player B wins, BUT ,

when A rechareing KI, and player B is trieng tto make a headone with player A, player A wins, because he meeled him after he rechached. its hard to explayn. when playerA makea recharge bevore he melee, and player B is some meters in front of A, A wins. i hope u uderstand me :rolleyes:
 
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Yes... we do understand you. If player A has more KI IN HIS KI BAR (say it is full) and player B (although he has a greater amount of KI) will lose because his bar is less full because he is swooping. Therefore player A wins eg.

This is a diagram of how it works. Dashes represent how full the bar is and lines represent the ending of the bar.

|------100-------------------| This represents player A's bar
|-------1000000-----| This is player B's bar

Because player B has less of his bar full player A wins.
 
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Power Level = The number on the ki bar.

Ki = The amount of Blue in the ki bar.

It is confusing, we know, but that's how it works, off of ki, not power level.
 
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both of them are right ...

headons are based on KI
the one with a fuller BLUE BAR (KI bar, with PL inside as text) wins the headon

there's a way to change it ...
1. new melee in B1.2
2. DON'T FLY DAMNIT COWARDISH HEADONS (fly in circles and kick enemy from the side)

btw: recharge ... call it powerup next time
 

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