Thought I saw only C files in the HL SDK, my bad. (And also because mods of engines like Q2 and Q3 are written in C, I assumed HL would be aswell since those are quite similar)Actually HL itself is in C++, every mod is in C++. The only real C thing is the communication between the engine and the mod.
Thats true, but please dont forget, that we aren't using the hl physic engine. We've switched to Bullet for a long time
When you think about it though, it makes sense to add it to the game. Apart from the points I mentioned earlier, clothing could also be animated using a physics system. It would save DT from having to animate Picollo's cape for example, and I can imagine it could also be used for normal clothing/hair to react to 'wind' while flying. Or maybe even beams flying past you and having clothing/hair react to the force of the beams. I don't know how taxing it would be on a computer though, but it could add much to the game, more so than any other graphical feature we have seen so far. Much more.Actually we could use the whole thing, but ragdolls were never a real priority task so we havn't spend time on them yet
Its a lot less about how long it would take than about what we would have to do for it.You all say that it would take so long to add ragdoll physics to every character in game. But think about that all current games have ragdolls on every character. How long could it take to add ragdolls on every character in EFS? I think we can wait a bit longer.
For the game, yes we can wait a bit longer but the fact that the updates are being replaced by PoTW's is rather annoying.One of the people that complains about the lack of updates has the nerve to say "I think we can wait a bit longer.".
GG
+1 post count!!! HURRAY!!!
What would you want them to you tell in the updates then?For the game, yes we can wait a bit longer but the fact that the updates are being replaced by PoTW's is rather annoying.