Quick Question

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★ Black Lounger ★
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Well, in Valve Hammer Editor, when I create a Info_Good_Start or a Info_Evil_Start

For Info_Good it shows this Goku model.
For Info_Evil it shows this Vegeta model.
For The Deathamtch, it shows Cell.

How do I fix this?
 
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That's just how it is. The model's simply represent the entities, and aren't visible in-game. I suppose it's helpful so that you can position the spawn point to where it won't cause you to spawn in the ground.

If, for whatever reason, this bugs you, you can eliminate it by opening the ESF.fgd in notepad and removing the bold and underlined lines of code listed below.

Code:
@PointClass base(PlayerClass) color(0 0 255)[b][u] studio("models/player/Goku/Goku.mdl")[/u][/b] = info_good_start : "Good Teamplay/CDBZ Start" []
@PointClass base(PlayerClass) color(255 0 0)[u][b] studio("models/player/Vegeta/Vegeta.mdl")[/b][/u] = info_evil_start : "Evil Teamplay/CDBZ Start" []
@PointClass base(PlayerClass) color(0 255 0)[u][b] studio("models/player/cell/cell.mdl")[/b][/u] = info_player_deathmatch : "Free fight start" []
 
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Yeah, I just noticed that, I ran the map and it was fine, a mod, Please close this
 
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it just displays them like that in hammer to visualize the different start entities :p
 

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