Poor UT3 / Crisis

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http://www.joystiq.com/2007/12/14/crysis-sales-in-crisis-ut3-gets-fragged-too/

80,000 copies sold for crisis and 30,000 copies sold for UT3. I know that these companies spent a lot of money on these titles, but i'm personally very happy they both failed. Developers are making good games that no one but a handful of people can run, and they need to stop.
You know, that doesn't take into account how many people downloaded the game from a torrent site, or how many people won those games at a Lan party.

As for my computer...
Intel Core 2 Quad Q6600 2.4ghz
XFX Nvidia nForce 680i Sli Intel Motherboard
XFX GeForce 8800GTX 768mb
2x1gb DDR2 800 (PC2 6400)
Western Digital 150gb Raptor Drive

It ran both games on max, with no stuttering or lag. I say, make the games look good for low-end and high end systems. I don't mind having to SLI two nvidia cards in the future. Even if it will be the new 8900's.
 
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I'm glad that there are games that push the limit. So-called "killer apps" like this push both Nvidia and ATI to make better and better cards, which makes games as a whole prettier for everyone.

If developers didn't push the limits of today's hardware, they wouldn't have any incentive to innovate in order to satisfy gamers' demand for it.
Eventually we're going to reach a point where the graphical hardware can't get any better, and what will then differentiate games between each other?

Gameplay. Art design. The progression of technology is a very good thing for the end-user.
Too bad that the innovation of gameplay together with technology has been on a complete stop since.. well 2000 I guess..

There hasn't been a single game in at least the last 5 years that popped up with ground-breaking, limit-pushing graphics, while offering awesome pew-pew gameplay of massive win. Ofcourse, there have been games with pew-pew gameplay of massive win, but they usually look like crap (Nintendo stuff).

I agree that evolution in technology is a great thing and I'm OK with developers pushing the limits, but that doesn't mean gameplay should suffer. People still -play- games (keyword: play), they don't watch them (that's what cinema is all about). Crysis is a buggy and basicly **** game, it just looks awesome.. Same goes for UT3 (eventhough they went a bit over the top on the bloom-department).
 
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lol, i'm just waiting for the big ball of suck that is Timeshift, and for the fanboys that will love it.

isn't it cheating if you can never die because you can alter time whenever someone shoots at you? it's kinda like how FEAR was ****ing easy on any difficulty =/
 
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Too bad that the innovation of gameplay together with technology has been on a complete stop since.. well 2000 I guess..

There hasn't been a single game in at least the last 5 years that popped up with ground-breaking, limit-pushing graphics, while offering awesome pew-pew gameplay of massive win. Ofcourse, there have been games with pew-pew gameplay of massive win, but they usually look like crap (Nintendo stuff).

I agree that evolution in technology is a great thing and I'm OK with developers pushing the limits, but that doesn't mean gameplay should suffer. People still -play- games (keyword: play), they don't watch them (that's what cinema is all about). Crysis is a buggy and basicly **** game, it just looks awesome.. Same goes for UT3 (eventhough they went a bit over the top on the bloom-department).
I'm not saying they have to be on the same scale. I'm saying, eventually graphics will reach a point where they can't be "technically" improved and all that's left to differentiate games from one another is gameplay, art design and story.

I've played Crysis, and I haven't found any bugs--nor is it crappy. It's an interesting sci-fi shooter.



As for my computer...
Intel Core 2 Quad Q6600 2.4ghz
XFX Nvidia nForce 680i Sli Intel Motherboard
XFX GeForce 8800GTX 768mb
2x1gb DDR2 800 (PC2 6400)
Western Digital 150gb Raptor Drive

It ran both games on max, with no stuttering or lag. I say, make the games look good for low-end and high end systems. I don't mind having to SLI two nvidia cards in the future. Even if it will be the new 8900's.
This is BS. Even the current triple SLI 88800GTX setups can't run Crysis at 1920x1200 with more than 20-40 fps, with fps dropping craploads in certain places.

"Max" settings on 1024x768, perhaps. But currently existing hardware can't play Crysis at max resolution, max settings.

I have a very similar rig to yours:
Core 2 Quad Q6600 2.4GHz, overclocked to 3.2GHz
Tuniq tower 120 cooler
Abit IP35 Pro Motherboard
GIGABYTE GV-NX88T512HP GeForce 8800GT 512MB
4GB Corsair XMS PC-6400 DDR800, 4-4-4-12 timings
150GB WD Raptor X
---
13,700 3DMarks in 06, in the 98th percentile of all systems scanned.


Despite this--I can play Crysis at very high settings up to about 1280x768 reliably. Any higher than that and I get some spots that are playable, others aren't. All the benchmark sites list even sli/triple SLI solutions of 8800GTXs as being unable to reliably play at 2560x1600 or 1920x1200.
 
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haven't got crysis to try it. but my gaming rig is:

AMD X2 64bit 2.2Ghz processor
4GB DDR2 RAM
Nvidia 7900GS 256mb
motherboard is an Abit K8 series i believe

anyway, i run UT3 on full settings, at 1080p, on my 37"tv, and it's the balls, i mean, in a good way. smooth as silk and twice as sexy. i love being called a headhunter, and a rocket scientist xD
 
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haven't got crysis to try it. but my gaming rig is:

AMD X2 64bit 2.2Ghz processor
4GB DDR2 RAM
Nvidia 7900GS 256mb
motherboard is an Abit K8 series i believe

anyway, i run UT3 on full settings, at 1080p, on my 37"tv, and it's the balls, i mean, in a good way. smooth as silk and twice as sexy. i love being called a headhunter, and a rocket scientist xD
Yeah--UT3 isn't nearly as demanding as Crysis. But out of curiosity.. you're using a 64bit processor and 4GB of RAM, but you need a 64-bit OS to actually recognize all the RAM. Using Vista 64? XP 64? I've heard XP 64 is practically unsupported, driver-wise.
 
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I can run Crysis on 1024x768 with almost everything on High, which is good enough for me. :3
 
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I can run Crysis on 1024x768 with almost everything on High, which is good enough for me. :3
lol, that was how I was running it... just this small little window on my huge 22" screen. Looked amazing though :O
 
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This is BS. Even the current triple SLI 88800GTX setups can't run Crysis at 1920x1200 with more than 20-40 fps, with fps dropping craploads in certain places.

"Max" settings on 1024x768, perhaps. But currently existing hardware can't play Crysis at max resolution, max settings.

I have a very similar rig to yours:
Core 2 Quad Q6600 2.4GHz, overclocked to 3.2GHz
Tuniq tower 120 cooler
Abit IP35 Pro Motherboard
GIGABYTE GV-NX88T512HP GeForce 8800GT 512MB
4GB Corsair XMS PC-6400 DDR800, 4-4-4-12 timings
150GB WD Raptor X
---
13,700 3DMarks in 06, in the 98th percentile of all systems scanned.


Despite this--I can play Crysis at very high settings up to about 1280x768 reliably. Any higher than that and I get some spots that are playable, others aren't. All the benchmark sites list even sli/triple SLI solutions of 8800GTXs as being unable to reliably play at 2560x1600 or 1920x1200.
I'm in love with you.

I play on 1280x768, so your statement is true.
 
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Yeah--UT3 isn't nearly as demanding as Crysis. But out of curiosity.. you're using a 64bit processor and 4GB of RAM, but you need a 64-bit OS to actually recognize all the RAM. Using Vista 64? XP 64? I've heard XP 64 is practically unsupported, driver-wise.
Vista Ultimate x64

the only driver i've had problems with is the ****ing wireless usb dongle >_<

other than that, it's smooth sailing all the way, i run 3dsmax9 64bit, along with photoshopCS3 64bit with no problems. i run several sculpting apps too.

as far as games i have installed on my system, i have KOTOR 1, UT2k4 (dunno why now lol), Oblivion, Gothic 3, the various sierra "quest" series, Ultima 8 (running on DosBox), Overlord (best game ever), Roboblitz (because it meant i could play with UnrealEd3 way before UT3 was out), and UT3.

the only game i have a problem with, is KOTOR, because it doesn't recognise the OS, and by extension, the graphics driver, so i have to run it in software mode.

everything else i can run at full settings.
 
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I know i'm late but i'll put two pennies in anyways.

CoD4, probably the 2nd best looking game in 2007 yet you don't need a uber elite PC to run it. The quality of the game even in multiplayer is astounding despite the small levels. Hopefully the mod tools will help change that.

I played the Crysis demo on Medium and got the trademark 35fps for it. I dunno when that standard changed but it managed. As for gameplay I have to admit you can do alot more than most games but the fun factor still lacked for me so I didn't buy it. I dunno maybe the demo didn't do it justice as CoD4's demo didn't do the full vers justice.

The problem with Crysis is that yes it's a beautiful game but the quality is just too d*mn high for the PC hardware. Yes I know it's made for the "ferarri of computers" and future hardware but the problem lies within that in itself. Who wants to go back and play this game years and years from now whenever hardware finally does catch up (to run it nicely) when there will be even more beautiful games and a greater fun factor with a lesser impact on performance?

Ahead of it's time? Definately, but that isn't necessarily a good thing in this case. I give them props for them helping keep the PC market alive, it's just they need to expand their target audience abit more.

As for UT3 I have nothing really to say as i've never played any of their games, the quality though. Maybe the run & gun shoot'em-ups are dying.
 
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I don't know about anyone else. But my rig (built it christmas of 06) it has a 7950gt with 2 gigs of ram and a 5500 amd in it ( i can't tive you full specs now as it's still in my dorm) however, it runs crysis on all High settings no problems at all. I can't put it on very high as i don't have vista on it yet. The only time I lag is when the beginning of the game loads and I'm just starting out, other then that, it never lags again.
 
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Right now I'm playing "The Art of Theft". I think it's 16 bit or less. It entertains me more than any current game possibly could. Let's hope they all decide to turn to gameplay rather than graphics and fancyness.
 

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