thats essentially what i suggested... but with mine you actually have to look at them... right now i can glance at it and see which arrow is being pressed since it is so obvious...
im not so sure i agree with the "not appearing at all" thats even worse than a random arrow... you cant even block that...
i dont think "training" should be required... simple paying attention should do...
glad to see that it is possible to do though.
im not so sure i agree with the "not appearing at all" thats even worse than a random arrow... you cant even block that...
i dont think "training" should be required... simple paying attention should do...
thats great, but unless it is put into a later version it only puts the ONE user at a disadvantage...SaiyanPrideXIX said:Wow Pain. You could actually do that in a sprite pack right now...In fact I think I might give it a try.
Ha. Just finished. Works to a degree. Not like the system you suggested, Pain, but almost--no fading but the same idea. All arrows now have four directions with the corresponding ones being red. makes it a little more confusing. Also, to prevent combo prediction from being so easy, I made it so that when you hit the correct direction, the arrow then turns completely colored, meaning that for that split second you will not be able to see what the last button press was.
glad to see that it is possible to do though.