People's new tactic.

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Oh My God Uber sard SHUT UP!!!!!!!! u r annoyying the crap outta other forum members and me to (after reading half a page of your wank) wouldn't it be better to wait for the team to take there time with the patch so they can make sure they are satisfied with the patch and make sure it works properly ? , you won't have to wait to long , geez , give the team a break , atleast be thankful they created esf.

anyway. on topic: i luv just using vegeta , swing someone into a wall , charge up a renzoku (since it starts a kiplosion instantly) and then watch that fighter die.
 
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Sonic Boyster said:
Eh... it's integrated into melee. That's just the way it is. If you're fast enough and have good enough aim you can peg someone with a ki blast or two while they fly away from you after simple melee or a combo. The damage is being reduced by about a third (not to a third) in the next patch, and simple melee damage is being reduced by about a third (not to a third) so the combonation should not be quite as horribly lethal as it is now.
noo i dont think simple melee should be reduced in damage.. it should take up more ki with simple melee, since simple melee is a hard hit, more damage should be taken, and because it's a hard hit, more ki would be needed.. please tell the team my concern.. hehe
 
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its tru. blocking doesnt always work. its one of those "fun" elements of throwing.
Do you take drugs, son? If you block the pre-punches, they can't throw you. At all.
 
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Hibiki said:
is this topic

Release date?


no it aint

if u dont have anything on topic to say then do not post


last warning

I'm so intimidated. :)
Douche bag.
 
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Uber Sard said:
I'm so intimidated. :)
Douche bag.
3 strikes = your out :rolleyes:


guess which warning this is

yeah its number 3

enjoy


apparently the concept of warnings is beyond you
 
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i think what he meant by blocking not always working is the response time... i know i its happened to me... for some reason the response time is late for lots of things like swooping away, teleporting away, or blocking... it might be just me but i know others have a slight delayed response time when blocking
 
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not only that but ive acctually had instances of ki blobs and simple melee hits that hit me or the other person before they are supposed to...ive acctually had a kiblob hit register far enuff away that by the time the acctually sprite go to them...they were already falling and it just flew right past them...i dunno if its a hit detection problem or if i was laggin or what but its wierd
 
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I quit esf like yestarday I was tired of the big speed decrease the game is only fun when everyone is ssj then it feels like 1.1's speed again. If they didn't take away the speed the game would've stayed at its great stature. What also I felt was pointless is when they made the ki drain faster.

That was also a big mistake I hope the 1.2.1 patch actually fixes things because I remember when everyone was like. Oh 1.2 will be great just wait. It seems there matter of opinions make the game become unfun eh? The hit detection was also turned to crap. You don't know if you will hit or will you be hit.

You can now swoop again in the no swoop zone which I find in two ways. Good and Stupid at the same time. The Hit detection is just ridiculous. Sometimes people are flying straight for me I have the correct angle for blocking, and im still hit (im talking about simple melee I think adv melee is just ridiculous).

Simple melee was turned to dust when it used to be a big Pillar of sand. Then adv melee tried to make up for it, but suffered horribly. I say good job for promising what can't be produced.

Yes doing it on your own will is good all find and dandy I respect you for that, but when it comes down to it a skillful, fun, actionpacked, speedy game. Has become a sluggy, skilless, noobfull, ddr type game.

I hope this patch actually FIXES things instead of making them worst.
 
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There's nothing wrong with the game. All of the things you complained about work fine for me. I block simple melee all the time; the ki drain doesn't seem faster, you should try not whoring the throw (and incidentally, adv. melee doesn't even use ANY ki at all, actually, so if you used that instead of slutting off of the old system you wouldn't be empty so fast); there's nothing wrong with the hit detection either, I hit all the time. You should try swooping WITHOUT ki blasts selected.

Learn to play within the limitations of the game, and learn to not run it in software rendering, and you should be fine.
 
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SaiyanPrideXIX said:
and incidentally, adv. melee doesn't even use ANY ki at all, actually, so if you used that instead of slutting off of the old system you wouldn't be empty so fast
ya...and if adv melee was even worth using then that might acctually be a good suggestion...but as it stands now...u can either play the game and get kills with simple melee....or u can fart around on a server for hours and get maybe 10 kills the whole time...or there's the other option..which is beam spam...which a lotta ppl are turning to these days...u cant go into a server without havin at least 2 beam spammers for every meleer...which..when u combine those 3 things u get this formula

simple melee degradation + adv melee ineffectiveness + increase of beam spammers = a very monotonous game
 
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Saiyan its good u assume how i fight when u have never ever fought me before, and also assuming what i run the game in. I run it in Open GL not Software mr.ithinkiknowitall
I dont use Throwing is *** yes i said it its ***. Saiyan Pride why don't you fight me even though i dont like the system i will still kick your ass.
 
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Im not flaming it im stating facts about it. Oh yea i can't play 1.1 no one servers are up for it.
 
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Saiyan its good u assume how i fight when u have never ever fought me before, and also assuming what i run the game in. I run it in Open GL not Software mr.ithinkiknowitall
I dont use Throwing is *** yes i said it its ***. Saiyan Pride why don't you fight me even though i dont like the system i will still kick your ass.
My only point is, I'm not even that good at the game, but I have none of the following problems:

1.) Oh no! I'm out of energy!!!
2.) WTF, I swooped into him and nothing happened!!
3.) WTF, people kill me when I transform!!
4.) WTF, My graphics look bad!!
5.) WTF, the game is so laggy and crappy!
6.) Oh no!! I lost track of the enemy I was fighting!!
7.) Oh no!! Advanced melee doesn't do enough damage for it to be useful!!
8.) WTF, I blocked that guy but he still hit me!
9.) WTF, I can't do anything about being thrown, I just have to helplessly smack into a wall and wait for ki blobs to kill me!!

So I don't really see how you'd be able to beat me if your claims are all true. You basically said, You can't hit your enemies, can't seem to use advanced melee effectively enough to do any worthwhile damage, .

There's the one obvious answer--exploits. You'll hit me three or four times with teleports and swoops on simple melee before I can get to react. Well, of course your going to do more damage that way than advanced melee...advanced melee requires thought, you have to trick your opponent, etc. The ability to hit me five to ten million times while swooping with simple melee is a cowardly tactic, and if I had to pick one thing that I hate about the game, I'd pick that--because technologically speaking there is LITERALLY nothing you can do about it. And that makes it a might cowardly--I can do all this to the other guy without having to worry about what he might do to get away from it and mount an offense.

I mean hell. Let's address the actual points I made, shall we?

1.) Oh no! I'm out of energy!!!
Probably because you did nothing but whore on swoops and teleports since you say you don't use Advanced Melee.
2.) WTF, I swooped into him and nothing happened!!
If you swoop into an enemy with a beam or other attack selected, when you hit them it appears to be "buggy hit detection." It's entirely user error. Sorry Carl--get your mouse fixed. Some mice get worn out and get glitchy like mine is--sometimes it will select senzu beans while I'm in a swoop, and I'll think the game's broke, but it isn't. Pay careful attention.
3.) WTF, people kill me when I transform!!
Hide or wait till it's shorter. Idiot.
4.) WTF, My graphics look bad!!
THis is because people are tools and don't take care of/know anything about their computers. So Carl, you run it in opengl, good for you. Do you know about the config file problems? Did you edit the ati-specific half-life commands in ESF? There are any number of reasons why things like this happen. None of them are the ESF team's fault, suffice to say. Here's the deal, man: If the game works beautifully on even one machine, than it can't be a badly designed piece of software, because a badly designed piece of software would work like **** EVERYWHERE.
5.) WTF, the game is so laggy and crappy!
Learn how to use a ****ing computer. Go over to the "show your desktop" threads...every one of these kids has Bearshare or My Shared Folder or some such mother****ing crap on there. Those programs are dishonest, and are designed by selfish and dishonest ass-raping ****ers of mothers. You think they are legitimate? You think that the balance of things says there's no penalty for ripping off free media through the internet? Well, that's the price you pay. There are a number of options that you can exercise to improve the performance of the game...so like I said at the beginning...people need to learn how to use a ****ing computer.
6.) Oh no!! I lost track of the enemy I was fighting!!
Pay attention, Special Ed. The very fact that you lose track of the opponent your hitting says two things--"I whore leet exploits like triple tele simple hit and don't have time to pay attention" or "I just downloaded this game." And if someone interrupts YOUR fight...two for one sale the bastard.
7.) Oh no!! Advanced melee doesn't do enough damage for it to be useful!!
Learn how to use it. You can't just dive in and do three reps of the combos and expect it to hit. Blending in a couple of medium hits in the middle of an otherwise random combo is a great way to land heavy damage blows. And worse comes to worst, you can do all of a combo but change up the last arrow to be a heavy hit so they block wrong.
8.) WTF, I blocked that guy but he still hit me!
Learn to aim, and learn that blocking pre-punches helps stop throws completely as well as save you an assload of damage and time.
9.) WTF, I can't do anything about being thrown, I just have to helplessly smack into a wall and wait for ki blobs to kill me!!
Hold down jump when you get thrown, short bus kids. Hold down jump.

There. Every issue addressed.
 
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id have to say that people block my simple melee hits all the times... and they are pretty much noobs who stand there with block on... so i dont know what your problem is either...

its not too hard to swoop around it with a simple 1.1 style run around. or even a 1.2 chainswoop to confuse your opponent. the moral of the story is.... blocking is useless anyway! im still a firm believer that instead of trying to "block counter" your opponent you should mount your own counterattack with a swoop or teleport.

but yea... pride just tore you to shreds...
 
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Why are people complaining about the reduced speed... uh... ok.

1.) Everybody's speed was decreased, not just you, which means people can see more of what is going on and have more time to react to it. That doesn't mean they'll react to it right, but you have more options when someone is trying to kill you.

2.) Without reducing the speeds eventually further transformations wouldn't have been possible. You can only move so fast in half life.

3.) Advanced melee is improved in 1.2.1 (Which I ASSUME is coming out SOON).

4.) Throwing is improved in 1.2.1 (Not made better, just changed to suit some complaints about it. Faster, costs more ki, w/e/else).

SaiyanPride-> Try decaff. You need to check the attitude before responding, because all people like Carl are going to read when they skim over your post is the flaming.
 
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Look...that kick-teleport-kick-kiblob-combo is just a tactic...you can block it, you can dodge it, so why are you crying about it...i do it to and it is very good to kill ppl...but the good ones you cant kill like that, you know why...BECOUSE THEY DODGE AND TELEPORT... :)
 
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Most of that wasn't even directed as a flame...but it drives the point home, I think. The irony is that I don't even drink coffee. Hehe.

I honestly didn't even notice a speed decrease. My stupid ass actually thought the game was faster-paced. I'm kind of glad for the reduction--people with high mouse sensitivity probably don't have as much of an advantage.

EDIT: The reason I mentioned that combo is because once the first hit is laid in there is no escaping it, aside from the person screwing up. Sure I block it all the time--but what happens when I don't? If I don't get my guard up in time, or someone hits me from behind while I'm busy with something else? It's an exploit, not a tactic. I'm sure the team left open the capability to do this but it might not have entirely been on purpose. Hitting an enemy twice or three times isn't so bad. But I've seen players (Optional is a good example) who can swing back and forth in a zig zag and hit me two to four times. All while I am completely UNABLE to defend myself. Makes little sense, to me.

Think of it like this: Can you imagine if a shooting game had a principle like this? A gun that, for every one bullet that hit you, two more not aimed at you shot you regardless of what you did or where you were? That would suck.

I'm only going on my instinct here, which tells me--I have really good battles with other players around my level who dont' abuse the game's features. WHen I see two people who play that "tactic" fighting...it's one guy doing it to the other guy, the other guy doing it back, and whoever hits first will win, and it's really all a formality. Why not make it a button combo. Just hit down, up, left, right, and click, and bam--it'll just instantly subtract 20-40 hp off the enemy and teleport them into the far level wall. It'll save us some trouble of having to sit through that boring stuff, don't you think?
 
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Look even if someone attacks you you just teleport.
If someone wanna do this on me i telleport up and hit him from up...I mean cmon... it is not hard to dodge or counter attack him.
 
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its the same way 1.1 was, just easier to accomplish.

in 1.1 you could pull off an ungodly amount of chain hits on someone giving them no chance to fight back as well. i didnt see anyone objecting to it, only people saying "HOLY MEATBALLS!1!!!!115 HOW DID YOU DO THAT!?!!"

i happen to like the chain hits. it gives you something to work for. it also gives it a very dbz'ish feel.

you have to remember that although the chain hits are easier to do, noobs still have no idea. just like 1.1... so if you are going against an opponent you know is of decent skill, be aware you may get slammed twice. as you said, optional would ***** slap people around the map, he knows how to do it so he will use it to his advantage... to use your cs comparison, should a player that knows where you are not shoot you through the wall? no of course not... if he can do it... its his advantage... he will use it... so to contend with it you need to get better.

if the team wants to "fix" it it is up to them. but for now it will be the "HOW/LSM" of 1.2 and we all have to deal with it. i dont know about you but i would take the double slam over a lsm anyday of the week.
 

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