I think 1.2 isn't as much fun as v1.1, then again in v1.1 there were things I didn't like aswell. I still think the burning attack should be a beam AND a ball, since it's so weak. I also think the Finishing Buster should be a beam AND a ball, since in the official game it was used as a ball, but u can clearly see in the Free The Future episode that Trunks used it as a beam.
I also didn't like the Kame torpedos in v1.1, which I still don't like in v1.2. In the show its clearly seen that Goku makes a total of 2 kame torpedos, which he launches with the arm he used to make 1. 6 is, in my opinion, too much. I also think they should be made alot weaker then they're now, since they were used as a diversion in the series, like the burning attack from Trunks.
Also I believe Freeza should be able to use a smaller powered Death Ball, as clearly seen in the show that he can already use it in his 1st form. I also think it should be made into a ball, like the spirit bomb, but then red/orange, Not the strange form it has now.
Another thing I don't like in v1.2 is the hidden combos. The melee system itself is great, but to find these combos is an unbelievable task to say the least. With 3x8 direction keys u can try making 40 attempts to find these combos in a row and still find none. I believe these combos should be made into 2 keys, but that still leaves the power of these combos...
I hope the team changes some of these things as it would make the game abit more balanced, imo.