I like it.. but i don't think the arrows should pop up..
I mean, we allready get that when we head on without basic melee.. it would mean that we
always get a melee struggle when we head on.. would make things too slow IMO..:tired:
If the punches would just cancel each other out, followed by a 1 second pause ( :warning: during wich you can't move :warning: ) with the characters in the stance like in the pic.. (fists together)
After that, you regain control, but you can't basic melee for 0.5-1 seconds.. (to prevent abuse, so you can't just hit basic melee again, and things won't turn into a button mashing contest :S )
No damage would be dealt..
This would certainly speed things up a bit, and would add to the dbz feeling..
Remember when in the show they would teleport all over the place, hitting each other without much effect..
Perhaps there could even be a transformation side to this idea..
If someone is in a higher form than you (example freeza vs SSJ goku) they regain control of their charachter sooner... perhaps the ability too basic melee again a bit sooner too.. (don't know if this would work, balance wise..)
The higher form character would deal a lil' bit of damage to his opponent as well..
Imagine doing a head on like that, and your opponent teleports away before you can even move, leaving only an after image..
Anywayz.. i do agree that the current knockback effect when having a basic melee head-on is kinda lame.. ;/