Cunning as Zeus
Banned
✔️ HL Verified
💻 Oldtimer
- Joined
- Nov 23, 2003
- Messages
- 6,079
- Best answers
- 0
I'm basically just going to repeat the above and try to elaborate on it.I understand the need to have a slow swoop and a fast swoop, but wouldn't it be better to just have a single swoop where you can control your speed? I don't know, bind acceleration and deceleration to your mouse scroller, press w, swoop forwards, and if you're trying to travel across the map, travel at a slower speed with lower ki usage and if you want to get to your opponent quickly when he's fairly close, accelerate like crazy at the expense of your ki and stamina. Letting go of w would stop the swoop, allowing people to drift again and would give people the freedom to move as they please.
There are 2 swoops in 1.3. Most people hate having 2 separate swoops, since one is extremely slow, making it a ***** to travel long distances, and one is very fast, but viable in very few situations. My idea would combine both swoops, creating a new, easy to use, and easy to control swoop.
Basically, we would have a swoop where WE would control the speed at which we travel. What ever do you mean, Zeo? Well, we would be controlling our character in much the same fashion one would fly an airplane. Except not really. The scroller on your mouse would determine how fast you travel. You would start out at a neutral setting or the middle ground, if you will (unless you choose to have your default speed at something else via the options menu). Scrolling the mouse downwards would cause your character to decelerate, and scrolling upwards would cause you to accelerate. I chose the scroller because it's easy to use and if you want to change attacks, you should use the number keys anyway. If you have time to charge a kame torpedo, you have time to press the key.
The neutral speed would allow you to cruise around, using less less ki and less stamina, and perfect for traveling long distances. Traveling at high speeds would be perfect for catching your opponents in close quarters, or trying to cut them off in mid-air, allowing you to hit them from the sides or wherever else you please. It would essentially be dash. I like to think of slower speeds as something like an airbrake. Scrolling downwards rapidly would result in rapid decceleration, bringing you to a complete stop, or just..make you really, really slow. Whichever people prefer. When you begin to swoop again, you would start out at the normal speed.
Dashing/Highest Speed would last until you tell it to stop. It doesn't stop at a pre-determined time. It's up to you. You are in control.
I have discussed the keys for this idea with my clanmate Sub, and we've thought of several possibilities:
Shift + Forward key* = Swooping forwards
*Any other direction
This would allow people to continue floating around and walking, while still being able to swoop around with ease. However, many people would prefer to have a single swoop button.
So tapping Forward once allows you to swoop, tapping forward once more allows you to stop.
Or just have single taps, hold the key down and when you let go, you stop.
I personally don't care how the keys are set up since they all seem to work pretty well. Would be nice if we had multiple options, allowing people to play the way they want to play.
That's about it for now I guess. If I think of anything else, I'll add it.
Critz and comments, as usual.
ADDITIONS TO THE SYSTEM:
:yes:My second part is, being able to teleport while swooping. Now, it may seem like it will be unfair, but it's really not. If you teleport while swooping, it takes some of that stamina away for every single one you do. It could also come at a pretty high ki cost. I initially came up with this idea to work with the 1.3 swoop, since you can't stop to teleport and then swoop again. I think it would just make it easier to play more on the offensive side, but it comes with a cost.
Addtion Number 2:
When using Dash/traveling at high speeds, there should be a motion blur. This idea originated from someone else, and was supposed to affect people being hit (after you were hit, the screen would become blurry to emulate high speeds). Because dash is now in the game, and is basically a sprint, I think it would be a pretty good idea to give the player the feeling of traveling very quickly. The team will probably add something like this anyway when the fx system is up and running, but I thought I'd suggest it anyway.