CS-LAND said:
Um yeah the bad thing is that you must do in the animation the hair. I mean you must make it move in the animation. I guess this damn old hl engine can't handle real time hair movement without some animations
Heh, half-life is old and all but stop putting it down so much. Most games dont support hair animation, even the newer ones. Hell, look at quake3, you cant even animate the head md3.
In HL (just with the current sdk) you can implement bump mapping, cg shaders, and even rag doll if you have the tallent.
And either way, we've had animated hair since beta 1.0, were the hell have you been for the last past year and 1/2?
Edit: Actually... You
can implement real time hair animations. You have access to the code that calculates the bone origins and rotations, so you can set up a system that would simulate hair movement on specified bones.
Two quick examples of bone manipulation/usage are...
1) In mechmod we have saber support. You turn the saber on and it follows a path of bones, complete with a smooth trail.
2) In ESF's new "smooth flying" feature I use 3 of 6 different animations and interpolate them (depending on the players velocity) to create one smooth and unique animation.
Although it is possible to do the hair animation, I probably couldn't pull it off.. My mathmatical background is rather weak -_- I dont even fully understand the use of matricies, let alone quaternions...