nerf on candy beam

New Member
★ Black Lounger ★
💻 Oldtimer
Joined
Apr 15, 2003
Messages
4,628
Best answers
0
I was thinking, and it occured to me the reason buu is so overpowered. When a pro or good player uses buu, at any time where he wants either powerlevel, or health he can just find some newb or somebody low on health and candy them. To add to that (which i think is great) is he will be getting attacks from characters in 1.3 or so i believe. I mean, when other characters need health they must find sensu's (which i think are extict for good reason) and if they want powerlevel they have to work their ass off to get it. Yes i understand that this is a signature move for buu, but the way it works is rediculous, it does quite heavy damage when u are immobile for whatever reason as it causes damage per second.

What i think should be done is if the opponent being candified is above 20% health depending on the percentage of health the damage dealt wud be different per second, so at 100 percent health it would do 0% damage where as 90% would do 1 damage and so on, however if their health is lower than 20 percent then it should work as it does now with so much damage per second. Or the ki cost on candy beam should be higher the more health the opponent has... i dunno. I just think this'd make buu's candy beam less leathal and not such a useful tool as it'd have to be used wisely.
 
New Member
💻 Oldtimer
Joined
Jun 8, 2004
Messages
5,216
Best answers
0
I agree with that first part about damage being based on current health, that would work well.

Also I think maybe it shouldn't work as a laser but an unchargeable straight beam that you can't steer (like the SBC only attached) with a very small pink explosion. That way you wouldn't be able to just focus it on someone as they move around, and would only use it if you were sure they had low health.
 
New Member
Joined
Dec 21, 2002
Messages
408
Best answers
0
Actually the problem with the candy beam is not the candy beam itself, but the melee. The melee causes the pauses where you can easily be candied (like after 2 melee hits in the air). Even tho it can be done after a throw as well, it's alot more riscy and costs more ki. So basically, you get candied when you : recover, are stuck in the ground/wall or rolling.

Most of these come from the slow knockbacks (you try candying someone who flies across the map :p) used in simple melee. Fix the melee one way or another and the candy beam isn't going to be so much of a problem anymore, they just made it too easy for buu players now.
 
New Member
Joined
Sep 29, 2002
Messages
909
Best answers
0
Davidskiwan said:
What i think should be done is if the opponent being candified is above 20% health depending on the percentage of health the damage dealt wud be different per second, so at 100 percent health it would do 0% damage where as 90% would do 1 damage and so on, however if their health is lower than 20 percent then it should work as it does now with so much damage per second. Or the ki cost on candy beam should be higher the more health the opponent has... i dunno. I just think this'd make buu's candy beam less leathal and not such a useful tool as it'd have to be used wisely.
Agreed. This is the *main* reason Buu is overpowered.
At the moment it's a buu pro's laming move of paradise :
"simple melee, candy beam, simple melee, candy beam. repeat"

91% - 100% health = 0 per damage per second
21% - 90% health = 1 damage per second
Below 20% health = regular damage per second


I think that one would work the best. Good idea.
 
New Member
Joined
Jun 19, 2005
Messages
54
Best answers
0
what if instead of certain nr of dam could be used a presentage dam
like 5% of helth ber sekond(dot below 1dam ber sek)
 
New Member
Joined
Dec 21, 2002
Messages
408
Best answers
0
No offense or anything, but I think the average, smart buu player won't candy on high hp's in the first place. They'll mostly beat you till your hp is low and then finish the job with the candy beam meaning this solution isn't going to work all that great as you might think it will.
 
Active Member
💻 Oldtimer
Joined
Apr 15, 2003
Messages
1,197
Best answers
0
carnage is right, if you candy beam when the person has just started fighting from respawn or high hp or whatever, there is a chance you will kill them with melee instead of candy beam.
 

sub

Active Member
💻 Oldtimer
Joined
Jun 18, 2003
Messages
5,960
Best answers
0
I couldn't agree more. The candy attack is the most overpowered attack in the game.
 
New Member
★ Black Lounger ★
💻 Oldtimer
Joined
Apr 15, 2003
Messages
4,628
Best answers
0
Ness said:
carnage is right, if you candy beam when the person has just started fighting from respawn or high hp or whatever, there is a chance you will kill them with melee instead of candy beam.
not neccecarily true... today i was fighting a buu and every time after he melee'd be he'd candy me a bit, that does about 30 - 40 damage per time. I think that at least the ki used by candy beam should be increased too.
 
New Member
💻 Oldtimer
Joined
Jun 8, 2004
Messages
5,216
Best answers
0
Yeah that's pretty true, don't forget *melee* *melee* *WALL* *candy* too. That can do mad damage and as soon as they see your PL dropping on the scouter, they'll just candy away.
 
New Member
Joined
Oct 18, 2004
Messages
838
Best answers
0
I like this idea for Candy, it makes it better.

Offtopic: I really don't get why everyone thinks Buu is overpowered, ok, if your Gohan or Trunks, you transform fast, so when you transform get your power level so fast, you get faster than Buu, and you get stronger than him, making easy for you to kill him.
 
New Member
Joined
Sep 29, 2002
Messages
909
Best answers
0
Mccdbz5 said:
I like this idea for Candy, it makes it better.

Offtopic: I really don't get why everyone thinks Buu is overpowered, ok, if your Gohan or Trunks, you transform fast, so when you transform get your power level so fast, you get faster than Buu, and you get stronger than him, making easy for you to kill him.
Buu still has highest speed before you transform, highest health no matter what character/transformation you have, a fast charging powerful beam, and candy beam which helps you keep one step ahead with PL and a top up of health.
Which helps him reach that transformation rather quickly, giving him the most health, and 2nd highest speed in the game. (next to mystic krillin.)


As it is now, candy beam is used to give extra damage as well as giving him PL. When it should really only be a finishing like move.
And then there's the problem with people killing themselves at low health to stop Buu getting his cookies, donuts, chocolate.

I still think that candy beam should be implemented as an advanced melee combo (and cell's tail should be done like this too.)
 
New Member
Joined
Jun 15, 2003
Messages
358
Best answers
0
Or, you get turned into a tiny particle of candy. And if your not consumed within 12 seconds, you turn back into your original form.

!

Or you can powerstruggle the candy beam. There has to be some way around it. The show is so unbalanced. I think you should be able to struggle the beam, by putting a energy barrier around yourself. Maybe at 20% health or so, someone candy beams you. Depending on how low your energy is, if you get caught by this and buu overpowers you, you get turned into food. But the food shouldn't feed buu's full life. Your one bar. Buu ate the whole earth and it still wasn't enough.

I guess thats my 2 cents. someone can take this and make it into something else, im bored
 
New Member
Joined
Apr 23, 2005
Messages
462
Best answers
0
Good ideas, ill just combine them, O.K When Hit by the candy laser a ps bar will appear But instead of half it'll be a quarter smaller,

(paint ftw)

and so buu gets the advantage but it'll give the other person a fighting chance, anyway,
so when buu wins and the person get turned into candy he lasts like that anywhere from 10 secs to 1 sec depending on the persons pl compared to buu's , if it's too hard to implement then just 5 secs then they return to normal :p C&C?
 
New Member
Joined
Dec 21, 2002
Messages
408
Best answers
0
What about when someone is on the ground or recovering, I suppose that would still be struggle-less (seeing as you can't defend yourself from anything else too)?
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Top