I was thinking, and it occured to me the reason buu is so overpowered. When a pro or good player uses buu, at any time where he wants either powerlevel, or health he can just find some newb or somebody low on health and candy them. To add to that (which i think is great) is he will be getting attacks from characters in 1.3 or so i believe. I mean, when other characters need health they must find sensu's (which i think are extict for good reason) and if they want powerlevel they have to work their ass off to get it. Yes i understand that this is a signature move for buu, but the way it works is rediculous, it does quite heavy damage when u are immobile for whatever reason as it causes damage per second.
What i think should be done is if the opponent being candified is above 20% health depending on the percentage of health the damage dealt wud be different per second, so at 100 percent health it would do 0% damage where as 90% would do 1 damage and so on, however if their health is lower than 20 percent then it should work as it does now with so much damage per second. Or the ki cost on candy beam should be higher the more health the opponent has... i dunno. I just think this'd make buu's candy beam less leathal and not such a useful tool as it'd have to be used wisely.
What i think should be done is if the opponent being candified is above 20% health depending on the percentage of health the damage dealt wud be different per second, so at 100 percent health it would do 0% damage where as 90% would do 1 damage and so on, however if their health is lower than 20 percent then it should work as it does now with so much damage per second. Or the ki cost on candy beam should be higher the more health the opponent has... i dunno. I just think this'd make buu's candy beam less leathal and not such a useful tool as it'd have to be used wisely.