Oh hey guys I just dropped by to give you some of my ideas. I really think you should add them to ESF if possible! I hope they'll help you create a better mod.
First of all i appologize if some of these have been discussed before. Secondly, I've seen a lot of 'eye-candy' suggestions, as in: Oh oh i wanna masturbate over those new animations, or omg give us better shaders or w/e. So I've wanted to contribute something which might help make the gameplay much more fun, among the suggestions im about to give.
Anway to start off, I'll give some basinc info on why you should add the following. Globally we all love stuff we cant have right? I mean when you were kids your parents probably wouldnt let you play pc games too much or at least not untill you do your homework, right? So you just HAD to do the stuff you're asked to, in order to get the fun stuff! Its something that just makes you wanna do it. The point im trying to make is why not let ESF players work for some stuff in-game? Perks, milestones, and profile tracking is what i'm at. As well as upgrades!
Player Profiles - I believe every player should have his/her own profile, which tracks on how many milestones you've completed, how many kills/deaths you had, your longest kill streak etc. People like to brag with these things, and i loved it in Call of Duty 4 personally, its something that'd be nice to have imo.
Character profiles - It'd be nice to create character profiles with perks. Something like the item system in budokai games...I think this would be nice for custom models too, and might even inspire the community to create them! Think about it - Throw in a goku folder in the mod, with two-three goku models inside (ex: normal base model, no red shirt model, yadrat armor model). Once you're ingame, creating a custom character profile, you should be first asked which character you're making it for - pick goku. select one of the models you've got in the models/goku/* folder. Next you should be asked to pick perks - something like the call of duty 4 perks which you unlock trough the game. a leveling up system would come in handy here (or if you guys are lazy enough just throw in a kill tracker with a number of kills required for each perk or something). Anyway you should be able to pick like 3 perks for a character you're building. Ex: Faster ki recharge perk, homing ki-blasts, more hp perk, stronger meele, stronger blasts, instantous movement (the thing they use a lot in the anime thats kind of like instant transmission, only for shorter distances, and faster - use it exhcange for high-speed-swooping) etc etc (imagine what you could do!). And finally, you should be able to name your profile the way you want it, and pick a slot to save it to.
Leveling system
Yeah if you have a profile you should be able to level it up, to unlock more perks, or just for the heck of it become a bigger lvl fighter. You could play around with kill streaks and stuff that give you more XP, etc etc. By killing someone, gathering the dragonballs you should get some XP...
Attack upgrades
Depending on your ingame powerlevel you should be able to have different attacks. For instance if you're stuck on 100.000 pwlvl you should do a normal kamehameha. at for instance 500.000pw you should do a kaioken-kamehameha (bigger, stronger, etc.), once you reach 1mil powerlevel you should do an even bigger kame, making it unblockable for opponents who didnt reach the powerlevel required for them to transform into ssj. once you reach ssj 2, ssj1 opponents shouldnt be able to block your blast, and so on. Or at least give you a bonus on power struggle. You could save up attack spots this way (avoid having one handed saiyan saga spirit bomb and a big namek spiritbomb, but instead making you have to 'work for the attack'). (yeah you could make the right click a dragonfist instead, like in the movie - goku absorbed the spirit bomb etc etc.
Ki blasts could become faster/stronger as you reach bigger powerlevels, etc.
Anyway i think that would make the game much more fun without you having to code thsoe long-lined ragdoll physics, better graphics, etc...Its rather simpler but more fun imo. It'll keep peeps playing longer for sure.
Perks is my personal favorite imo. If you do it it would be nice to have 3 types of perks:
Character perk - More mana/speed/hp/faster charge (pick one or two of those, your call) / etc
Attack perk - faster attack charge/ struggle bonus / homing balls /etc (pick one or two of those, your call)
Special perk - Start at 1mil powerlevel / lssj perk (basically make every saiyan character into a broly, with, of course the absence of other tranformations - make goku turn into lssj instead of ssj, but requires mor than 1mil pwlvl, and you cant later reach ssj2,3 - it should have its bonuses however) /etc (pick only one of these) ---you could also throw in unique perks here for every char, for instance - how many people wanted bardock to become ssj? throw in a perk just for him! or ssj3 perk for vegeta. people would jizz over this!
Tenkaichi mode I think it'd be awesome now that we have huge maps to have a duel mode. Basically the server should select a certain area of a map to play on, and some rules (tenkaichi budokai rules - dont hit the ground or you're out. or no ki blasts, etc etc whatever you choose - or no rules duel mode) Much like the duel mode in Star Wars: JKA. 10 people join a server for instance, and 2 of them are playing while others spectate. The winner keeps fighting the next person, till someone reaches a kill limit and the game is over.
---------------------------------------------------------------------
Your everyday suggestions:
battle damage - make custom animations for 20- hp, slow down your character, etc etc. that'd be nice, it'll affect your gameplay. Also i'd love to see some desperation attacks once in the 20-hp state. Vegeta - blow the f*ck up (for instance). sure players would be able to go emo and cut theirselfs till they bleed and then use desperation attacks. but throw in the desp. attacks as a special perk, that'd be insane! and once this perk is active, remove the self-damage option. (dont let your own ki-bubbles or team-mates be able to harm you once this perk is active). I'd love to see some scratches on my hurt gohan! Id like to hit people and leave a mark! Not always though and depending on the power of the attack. Bruises should differ.
Blur (dont know if its in already) - once you strafe your mouse left-right, id like to see the screen blurred, or once you hit hard enough.
Slow down time once you get hit with a hard meele attack in the stomach for instance, it'd be nice to see the hit zoomed-in and in slowmo! pretty beautiful if I may add.
Thats just from the top of my head. im sure i know more, ill be updating this thread if you wouldnt mind guise.. :love: Im loving ESF currently. keep up the good work. CYAZ!
First of all i appologize if some of these have been discussed before. Secondly, I've seen a lot of 'eye-candy' suggestions, as in: Oh oh i wanna masturbate over those new animations, or omg give us better shaders or w/e. So I've wanted to contribute something which might help make the gameplay much more fun, among the suggestions im about to give.
Anway to start off, I'll give some basinc info on why you should add the following. Globally we all love stuff we cant have right? I mean when you were kids your parents probably wouldnt let you play pc games too much or at least not untill you do your homework, right? So you just HAD to do the stuff you're asked to, in order to get the fun stuff! Its something that just makes you wanna do it. The point im trying to make is why not let ESF players work for some stuff in-game? Perks, milestones, and profile tracking is what i'm at. As well as upgrades!
Player Profiles - I believe every player should have his/her own profile, which tracks on how many milestones you've completed, how many kills/deaths you had, your longest kill streak etc. People like to brag with these things, and i loved it in Call of Duty 4 personally, its something that'd be nice to have imo.
Character profiles - It'd be nice to create character profiles with perks. Something like the item system in budokai games...I think this would be nice for custom models too, and might even inspire the community to create them! Think about it - Throw in a goku folder in the mod, with two-three goku models inside (ex: normal base model, no red shirt model, yadrat armor model). Once you're ingame, creating a custom character profile, you should be first asked which character you're making it for - pick goku. select one of the models you've got in the models/goku/* folder. Next you should be asked to pick perks - something like the call of duty 4 perks which you unlock trough the game. a leveling up system would come in handy here (or if you guys are lazy enough just throw in a kill tracker with a number of kills required for each perk or something). Anyway you should be able to pick like 3 perks for a character you're building. Ex: Faster ki recharge perk, homing ki-blasts, more hp perk, stronger meele, stronger blasts, instantous movement (the thing they use a lot in the anime thats kind of like instant transmission, only for shorter distances, and faster - use it exhcange for high-speed-swooping) etc etc (imagine what you could do!). And finally, you should be able to name your profile the way you want it, and pick a slot to save it to.
Leveling system
Yeah if you have a profile you should be able to level it up, to unlock more perks, or just for the heck of it become a bigger lvl fighter. You could play around with kill streaks and stuff that give you more XP, etc etc. By killing someone, gathering the dragonballs you should get some XP...
Attack upgrades
Depending on your ingame powerlevel you should be able to have different attacks. For instance if you're stuck on 100.000 pwlvl you should do a normal kamehameha. at for instance 500.000pw you should do a kaioken-kamehameha (bigger, stronger, etc.), once you reach 1mil powerlevel you should do an even bigger kame, making it unblockable for opponents who didnt reach the powerlevel required for them to transform into ssj. once you reach ssj 2, ssj1 opponents shouldnt be able to block your blast, and so on. Or at least give you a bonus on power struggle. You could save up attack spots this way (avoid having one handed saiyan saga spirit bomb and a big namek spiritbomb, but instead making you have to 'work for the attack'). (yeah you could make the right click a dragonfist instead, like in the movie - goku absorbed the spirit bomb etc etc.
Ki blasts could become faster/stronger as you reach bigger powerlevels, etc.
Anyway i think that would make the game much more fun without you having to code thsoe long-lined ragdoll physics, better graphics, etc...Its rather simpler but more fun imo. It'll keep peeps playing longer for sure.
Perks is my personal favorite imo. If you do it it would be nice to have 3 types of perks:
Character perk - More mana/speed/hp/faster charge (pick one or two of those, your call) / etc
Attack perk - faster attack charge/ struggle bonus / homing balls /etc (pick one or two of those, your call)
Special perk - Start at 1mil powerlevel / lssj perk (basically make every saiyan character into a broly, with, of course the absence of other tranformations - make goku turn into lssj instead of ssj, but requires mor than 1mil pwlvl, and you cant later reach ssj2,3 - it should have its bonuses however) /etc (pick only one of these) ---you could also throw in unique perks here for every char, for instance - how many people wanted bardock to become ssj? throw in a perk just for him! or ssj3 perk for vegeta. people would jizz over this!
Tenkaichi mode I think it'd be awesome now that we have huge maps to have a duel mode. Basically the server should select a certain area of a map to play on, and some rules (tenkaichi budokai rules - dont hit the ground or you're out. or no ki blasts, etc etc whatever you choose - or no rules duel mode) Much like the duel mode in Star Wars: JKA. 10 people join a server for instance, and 2 of them are playing while others spectate. The winner keeps fighting the next person, till someone reaches a kill limit and the game is over.
---------------------------------------------------------------------
Your everyday suggestions:
battle damage - make custom animations for 20- hp, slow down your character, etc etc. that'd be nice, it'll affect your gameplay. Also i'd love to see some desperation attacks once in the 20-hp state. Vegeta - blow the f*ck up (for instance). sure players would be able to go emo and cut theirselfs till they bleed and then use desperation attacks. but throw in the desp. attacks as a special perk, that'd be insane! and once this perk is active, remove the self-damage option. (dont let your own ki-bubbles or team-mates be able to harm you once this perk is active). I'd love to see some scratches on my hurt gohan! Id like to hit people and leave a mark! Not always though and depending on the power of the attack. Bruises should differ.
Blur (dont know if its in already) - once you strafe your mouse left-right, id like to see the screen blurred, or once you hit hard enough.
Slow down time once you get hit with a hard meele attack in the stomach for instance, it'd be nice to see the hit zoomed-in and in slowmo! pretty beautiful if I may add.
Thats just from the top of my head. im sure i know more, ill be updating this thread if you wouldnt mind guise.. :love: Im loving ESF currently. keep up the good work. CYAZ!
Last edited: