DESCRIPTION:
This months ESF Competition's subject will be "Model yourself". The idea is to model yourself as a warrior living in the 1st to 19th century (0 - 1800). This can be as a knight, a samurai, pirate etc etc. "However" you have to pick a side meaning your char is either fighting for good or is walking the path of evil. Your character "must" have obvious charasteristics showing the side he's on. (Evil = usually has darker colors, good = usually lighter colors, just a hint....) A hero or villain can't fight without a weapon, so a weapon would be nice. The weapon should be from around the same time as the char, so no samurai's with rifles and pirates with samurai swords.
When I say "Model yourself" I mean model your facial structure and body charasteristics, it doesn't have to be 100% accurate, modeling obvious charasteristics would help, If you have glasses or a mohawk it would make a hell lotta difference.
I'm sure everyone has had an image of themselves as a hero or villain, so this should be a piece of cake for every modeler.
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RULES:
- Must be a character from the 1st - 19th century.
- Minimum polycount is 1500, maximum polycount is 4500. I'm giving you a lot of freedom here because I know some people prefer to work with little polies while others prefer it high poly. I'm also doing this because I'd like more people to enter the comp this time.
- UVmaps not bigger then 512x512 and no more then 3 maps (not including a possible fourth uvmap for the weapon)
- You are modeling yourself, not a cartoon. So any cartoonish skins or cellshaded bs won't be appreciated. I suggest you get yourself a good man to do the texturing for you if you can't do it yourself. I'm not speaking harcore realisme, not everyone is able to skin like that. I'm only asking you to make it look atleast somewhat human not cartoonish.
- Your team can consist of a modeler, texturer and a uvmapper.
- It would help if you'd explain how you look like, obvious charasteristics and the way you're build. Don't make up stuff and say you look like Brad Pitt or something, if you do..die. Oh, and please don't show your photo for our sake......nah just messing, if you want to, if you really really want to, you can. This WOULD make it easier for us to see how accurate you've modeled yourself......
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FINAL ENTRY:
Your final entry must contain the following:
- For the character: Atleast 3 pictures from different angles, preferably front,side and a perspective. Also including the weapon in the pictures.
And a few pictures of the weapon alone up close, 1 or 2 pics should do.
- Post your textures AND the clean uvmaps.
- A brief explanation telling from what century your character is, and what type of warrior he was. A whole biography is not neccesary.
- Tell us some of your charasteristics and/or the way you're build. (long, tall, small, fat..kekeke)
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JUDGING
We will have a judge judging you on the following:
Polystructure, Poly use, Uvmaps (are they clean? are they skinnable? did you use the space of your Uvmaps wisely?) You'll also be judged on the texturing and originality.
I'll edit this post when i got atleast 3 jury members
togheter.
edit
Teknik, Brolli, Element4q2, Shiro and myself will be the judges!
If I forgot anything please tell me!
-------------------
I'd like to thank Brolli and D-Boy for letting me pick a subject. Thanks a lot guys.
DEADLINE: 03/02/06
For Europeans that's 02/03/06
Good luck,
This months ESF Competition's subject will be "Model yourself". The idea is to model yourself as a warrior living in the 1st to 19th century (0 - 1800). This can be as a knight, a samurai, pirate etc etc. "However" you have to pick a side meaning your char is either fighting for good or is walking the path of evil. Your character "must" have obvious charasteristics showing the side he's on. (Evil = usually has darker colors, good = usually lighter colors, just a hint....) A hero or villain can't fight without a weapon, so a weapon would be nice. The weapon should be from around the same time as the char, so no samurai's with rifles and pirates with samurai swords.
When I say "Model yourself" I mean model your facial structure and body charasteristics, it doesn't have to be 100% accurate, modeling obvious charasteristics would help, If you have glasses or a mohawk it would make a hell lotta difference.
I'm sure everyone has had an image of themselves as a hero or villain, so this should be a piece of cake for every modeler.
----------------------------------------------------------------------------------
RULES:
- Must be a character from the 1st - 19th century.
- Minimum polycount is 1500, maximum polycount is 4500. I'm giving you a lot of freedom here because I know some people prefer to work with little polies while others prefer it high poly. I'm also doing this because I'd like more people to enter the comp this time.
- UVmaps not bigger then 512x512 and no more then 3 maps (not including a possible fourth uvmap for the weapon)
- You are modeling yourself, not a cartoon. So any cartoonish skins or cellshaded bs won't be appreciated. I suggest you get yourself a good man to do the texturing for you if you can't do it yourself. I'm not speaking harcore realisme, not everyone is able to skin like that. I'm only asking you to make it look atleast somewhat human not cartoonish.
- Your team can consist of a modeler, texturer and a uvmapper.
- It would help if you'd explain how you look like, obvious charasteristics and the way you're build. Don't make up stuff and say you look like Brad Pitt or something, if you do..die. Oh, and please don't show your photo for our sake......nah just messing, if you want to, if you really really want to, you can. This WOULD make it easier for us to see how accurate you've modeled yourself......
----------------------------------------------------------------------------------
FINAL ENTRY:
Your final entry must contain the following:
- For the character: Atleast 3 pictures from different angles, preferably front,side and a perspective. Also including the weapon in the pictures.
And a few pictures of the weapon alone up close, 1 or 2 pics should do.
- Post your textures AND the clean uvmaps.
- A brief explanation telling from what century your character is, and what type of warrior he was. A whole biography is not neccesary.
- Tell us some of your charasteristics and/or the way you're build. (long, tall, small, fat..kekeke)
----------------------------------------------------------------------------------
JUDGING
We will have a judge judging you on the following:
Polystructure, Poly use, Uvmaps (are they clean? are they skinnable? did you use the space of your Uvmaps wisely?) You'll also be judged on the texturing and originality.
I'll edit this post when i got atleast 3 jury members
togheter.
edit
Teknik, Brolli, Element4q2, Shiro and myself will be the judges!
If I forgot anything please tell me!
-------------------
I'd like to thank Brolli and D-Boy for letting me pick a subject. Thanks a lot guys.
DEADLINE: 03/02/06
For Europeans that's 02/03/06
Good luck,