New Member
Shootin' from the hip here.
Aura Color: would an option for different aura colors be out of the question? I think the default white aura is appropriate because its seen throughout the entire series but being able to choose a default aura color like White/Purple/Red/Blue would be a nice perk. Just for clarification default aura being the aura you would see if a character is flying or powering up with the post transformation aura being seperate (like normal gohan would a default white aura and while in SSJ form it would be a constant gold/yellow).
ROSAT: As far as I remeber there is a some sort of weather manipulation option for Final but is there a way to make ROSAT switch from fiery to snowy effects?? Abrupt changes in weather patterns in ROSAT would be awesome instead of just infinite white.
Halo: Will Goku have a halo in any of his transformations? SSJ2 or SSJ3?? I've seen some SSJ3 Goku footage but no halo, I don't think there is a scene of Goku being SSJ3 without the halo........could be wrong though.
Vegeta punch?: In the ESF Final Melee preview when the grab & smash with Vegeta is performed he grabs Ginyu, drags him and throws him. While he's doing this his fist is ****ed back like he's gonna finish the move with a punch but doesn't he just throws......has that changed at all?
Recovery: I was watching the esf final melee system video and I saw that you can recover from an attack 2 ways: a recovery that costs ki and one that cost stamina, both of which were performed in midair, I think those are perfect ideas for this because it requires you to be resourceful but I was wondering what about being thrown into a mountain or ground? I know that in 1.2.3 you can use the spacebar to JUMP off the ground as a quick recovery method but I also read that there will be no temporary invulnerability in ESF Final............So if i get thrown into to a mountain and am face-to-face with my opponent and there are no invulnerabilities then 1 of 2 things come to mind: either I eat damage via ki blasts or I get repeatedly beat into the mountain (if I keep losing the rock-paper-scissors battle) either case the damage seems unavoidable. Is the quick recovery method fast enough for me to bounce back from either or these situations? if changing the "jump off the ground" technique is still around should it be changed to a teleport (that could still cost ki or stamina) so I'm not so susceptible to these attacks? This part, most of all, is what I have the most questions on.
If these topics have been covered already redirect me please. Lastly, much love for ESF.....had a dream I was playing the game last night 8(
Aura Color: would an option for different aura colors be out of the question? I think the default white aura is appropriate because its seen throughout the entire series but being able to choose a default aura color like White/Purple/Red/Blue would be a nice perk. Just for clarification default aura being the aura you would see if a character is flying or powering up with the post transformation aura being seperate (like normal gohan would a default white aura and while in SSJ form it would be a constant gold/yellow).
ROSAT: As far as I remeber there is a some sort of weather manipulation option for Final but is there a way to make ROSAT switch from fiery to snowy effects?? Abrupt changes in weather patterns in ROSAT would be awesome instead of just infinite white.
Halo: Will Goku have a halo in any of his transformations? SSJ2 or SSJ3?? I've seen some SSJ3 Goku footage but no halo, I don't think there is a scene of Goku being SSJ3 without the halo........could be wrong though.
Vegeta punch?: In the ESF Final Melee preview when the grab & smash with Vegeta is performed he grabs Ginyu, drags him and throws him. While he's doing this his fist is ****ed back like he's gonna finish the move with a punch but doesn't he just throws......has that changed at all?
Recovery: I was watching the esf final melee system video and I saw that you can recover from an attack 2 ways: a recovery that costs ki and one that cost stamina, both of which were performed in midair, I think those are perfect ideas for this because it requires you to be resourceful but I was wondering what about being thrown into a mountain or ground? I know that in 1.2.3 you can use the spacebar to JUMP off the ground as a quick recovery method but I also read that there will be no temporary invulnerability in ESF Final............So if i get thrown into to a mountain and am face-to-face with my opponent and there are no invulnerabilities then 1 of 2 things come to mind: either I eat damage via ki blasts or I get repeatedly beat into the mountain (if I keep losing the rock-paper-scissors battle) either case the damage seems unavoidable. Is the quick recovery method fast enough for me to bounce back from either or these situations? if changing the "jump off the ground" technique is still around should it be changed to a teleport (that could still cost ki or stamina) so I'm not so susceptible to these attacks? This part, most of all, is what I have the most questions on.
If these topics have been covered already redirect me please. Lastly, much love for ESF.....had a dream I was playing the game last night 8(