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- Jun 22, 2002
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Well I had an idea concerning the melee skill of characters. I was thinking that not all characters should be equal in melee.
There could be a melee skill number in the character selection along with speed, hp, ect. Basically what this would do is this, the higher your melee skill the more dmg you do, the faster u recover from getting hit, and your strength in melee strugles (when they are implemented)
Example:
Goku Melee skill: 90
Gohan Melee skill: 85
Cell Melee skill: 95
Krillin Melee skill: 75
Vegeta Melee skill: 85
Picolo Melee skill: 80
Freeza Melee skill: 80
Trunks Melee skill: 90
Buu Melee skill: 100
I think this would add a new aspect in character diversity, and also make the game more intresting.
Maybee along with this thier could be a KI skill... The higher the Ki skill the faster your beams move, the more dmg they do, the faster you recover KI when charging ect....
There could be a melee skill number in the character selection along with speed, hp, ect. Basically what this would do is this, the higher your melee skill the more dmg you do, the faster u recover from getting hit, and your strength in melee strugles (when they are implemented)
Example:
Goku Melee skill: 90
Gohan Melee skill: 85
Cell Melee skill: 95
Krillin Melee skill: 75
Vegeta Melee skill: 85
Picolo Melee skill: 80
Freeza Melee skill: 80
Trunks Melee skill: 90
Buu Melee skill: 100
I think this would add a new aspect in character diversity, and also make the game more intresting.
Maybee along with this thier could be a KI skill... The higher the Ki skill the faster your beams move, the more dmg they do, the faster you recover KI when charging ect....