Melee isn't fun anymore

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...well 1.1 is a definite improvement for me, but some days before 1.1 came out, i got good against 0 pingers...i still like this 1.1 melee though cuz theres a lot of ways other than going HEAD-STRONG and tryin to over power them. use some beams, mess around, have some fun..might help you :| you should also swoop differently (by differently i mean like...dont go straight and swoop crooked to throw off ur opponent). or if u see your opponent jus standing there, chances are hes jus waiting for u...so stop swooping, teleport, recharge (if u can squeeze it in) for like a second or some, then hit em in the back/side/wahtever. kinda makes u think about how u should play in my opinion :]
 

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I agree with gump and Gman. Melee is not fun anymore its more like when your haveing a good time and end up feeling sick.Later on you find out its heptitius and have to go to the hospital and get three shots and stuff. Thats how melee is now. People who turtle are now the people who will win everytime. I liked 1.0 but 1.1 was too big of a change for melee. Not with the hit and send the guy flying, more like strategy isint involved and one type of melee style will reign supreme until 1.2.
 
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idunno..i didnt see any "good " people play like that..only some noobs which are easy to avoid :] but i guess it can get annoying...i see ur point
 
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Well the dividing line between 1.0 and 1.1 seems to come down to timing and reflexes. Someone who had a really quick wrist and some common sense would easily beat someone who was average joe half-life player. There seems to be a whole slew of new timesinks in 1.1 that make it nearly impossible to keep flowing on the offensive. Even if you wanted to, though, you'd be pummeled by some guy sitting there doing nothing.
 
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So before people with low pings could ball up and play defensive and do the exact same thing or they could charge at you *first* and do the exact same thing. Now it is just whoever sits around, and they lose their advantage once you make them start actually fighting back. The new system is greatly improved, there is no doubt, even if it has its own issues.
 
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Originally posted by Sonic Boyster
So before people with low pings could ball up and play defensive and do the exact same thing or they could charge at you *first* and do the exact same thing. Now it is just whoever sits around, and they lose their advantage once you make them start actually fighting back. The new system is greatly improved, there is no doubt, even if it has its own issues.
I could beat people with 0 ping before. And listen, I'm not trying to start something, but if they are trying to win they are not going to be tricked into attacking you first. Optional and I had several minute-long standoffs just sitting there until I got bored and got my ass kicked for swooping. I don't see how it is improved, the 1.0 system would be improved if hits weren't based on ping, that's all. This whole KI system doesn't work well.

In fact, the ONLY thing I really like about it is the new animations.
 
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Okay, I think the fact that beta 1.1 melee sucks is well established. Lets change the subject a little...

What would you to do improve it?

Acouple rules:
1) No post just saying "BRING BACK BETA 1.0 MELEE!" If you are going to say that, ATLEAST post a way to calculate who wins on a head on collision.
2) Make sure these are "simple" tweaks, nothing like "Make a uber l33t system were you u grab people and pick their noise hairz0rz!!"

Thats pretty much it, have fun :p
 
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1) I want the old sounds system back. The new sounds are alright, but some of them are missing or something. I like knowing when I've hit someone and when they go flying across the map.

2) I don't like the KI system. I don't really have any idea how it would be changed. Maybe it could be based on how long someone has been swooping, or velocity, whatever. I don't know how that works.

3) Animations are fine, I like those.

4) Why does it feel like swooping is shorter distance now? Was that changed? I also don't like the "delays" between attacks. I don't know if thats the .8 seconds thing, but if it is it'd be more effective if it only applied to after releasing block.
Originally posted by [=TM=] Vegetto
OK Heres a question- Why did the esf team make the already too big non-swoop zone (I'm refering to when your so close to a character, you cant swoop) bigger?! I really think the zone should be cut down, even more then it was in 1.0. I'm sick of not being able to boost at someone, and at the last second they move back and swoop at me!
5) Energy seems to burn a hell of a lot faster now. I can't even swoop once without having to recharge. I used to be able to go for minutes at a time with only small bursts here and there. I think it makes fights too slow, because everyone always teleports away to recharge.

6) Richard Simmons has some whacked up hair. I don't know how it grows like that. Is it a wig?
 
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Gman, perfect example, i was trying to say something similar but couldnt get the words out

I agree, 1.0 is more based on speed, reflexes, and fun

1.1 just too slow for me, like Gman said, u can never KEEP going on the offensive, you always have to stop :(
 
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You always have to stop if that's all you can do. You people are confusing and hell about this stuff. Just because something *can* happen doesn't mean it always *will* happen. You *can* ball up and somehow managed to swoop right into me while I'm teleporting at you from far away, but it would be *impossible* for you to do it every time, and once you start moving you're vulnarable.

You people will ***** about anything. I don't see one god damn person saying "I had a 300 ping and I loved beta 1.0's melee so much more than 1.1" and if they do they're lieing. Beta 1.1's melee is smoother, slicker, and no longer based only on ping. If you are too scared to attack anyone that's your own problem. I have no problem taking the offensive in 1.1 .
 
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Originally posted by Sonic Boyster
You always have to stop if that's all you can do. You people are confusing and hell about this stuff. Just because something *can* happen doesn't mean it always *will* happen. You *can* ball up and somehow managed to swoop right into me while I'm teleporting at you from far away, but it would be *impossible* for you to do it every time, and once you start moving you're vulnarable.

You people will ***** about anything. I don't see one god damn person saying "I had a 300 ping and I loved beta 1.0's melee so much more than 1.1" and if they do they're lieing. Beta 1.1's melee is smoother, slicker, and no longer based only on ping. If you are too scared to attack anyone that's your own problem. I have no problem taking the offensive in 1.1 .
I don't understand why you're taking this pro-1.1 melee attitude when it's pretty blatantly obvious that most of us agree it is, to some extent, broken.

Perhaps most "good" players had 40 ping anyway. This reminds me of the Half-life netcode patch in.. what.. 1106? It make me sick. I hated it. I hate it now. CS was made almost disgusting when it first came out. I haven't been able to kill someone with a TauCannon in HLDM since. This is what that feels like.

"and once you start moving you're vulnarable."
"I have no problem taking the offensive in 1.1"

Nice contradiciton, but well then you've got some pretty good tele skills there because I haven't seen anyone pull that off sucessfully.
 

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Joe I suggest you open a new thread about improvments on melee.That old one is just spam and stuff.Anyways, I suggest:

1.)head on collisions be based on two factors Hp and distance covered by player.I think that would help a lot. The only flaw I see is for the people who get beamed during a melee fight and go from 100 to 10 hp.I guess that could work out. It wouldnt matter how much Health you had just how much of the HP bar is filled.
2.)Swoop zones need to be redited.I suggest making them smaller than 1.0 or at least the same.
3.)Beams are fine.Multi PSing should be set as default for a new server.
4.)SSjs should be not made invincible.A skilled person should be able to kill him with effort.
5. Keep the .8 second thing.
6. I think I say it best when I say "ksjfkjlkdsalhglkjsdahlfajlsdkjglfd"
 
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Originally posted by V'
Joe I suggest you open a new thread about improvments on melee.That old one is just spam and stuff.Anyways, I suggest:

1.)head on collisions be based on two factors Hp and distance covered by player.I think that would help a lot. The only flaw I see is for the people who get beamed during a melee fight and go from 100 to 10 hp.I guess that could work out. It wouldnt matter how much Health you had just how much of the HP bar is filled.
2.)Swoop zones need to be redited.I suggest making them smaller than 1.0 or at least the same.
3.)Beams are fine.Multi PSing should be set as default for a new server.
4.)SSjs should be not made invincible.A skilled person should be able to kill him with effort.
5. Keep the .8 second thing.
6. I think I say it best when I say "ksjfkjlkdsalhglkjsdahlfajlsdkjglfd"
SSJ just feels godly now because they don't have to recharge nearly as much, and in a head-on-head the SSJ will have more KI, and burn half as much, and will get the hit.

I was thinking more along the line of SUPERCALIFRAGILISTICEXPIALIDOCIOUS
 
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I played with groovy and he's still on his game, he never went defensive the whole time but he was the host and he was ssj but he was still melee comboing me like a nub o_O
 
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Originally posted by GMan
Nice contradiciton, but well then you've got some pretty good tele skills there because I haven't seen anyone pull that off sucessfully.
You haven't? They did it ALL THE TIME in 1.0, or have you already forgotten all about that? It was just 3 days ago. Whatever.

No, it isn't a contradiction. I make myself vulnarable because I'm not a pansy like the people you're talking about. I scare them out of hiding by getting around or behind them. If you get close enough they can't swoop, remember. No, it doesn't always work, but neither does sitting on one place waiting for someone to come at you.
 
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Originally posted by Sonic Boyster
You haven't? They did it ALL THE TIME in 1.0, or have you already forgotten all about that? It was just 3 days ago. Whatever.

No, it isn't a contradiction. I make myself vulnarable because I'm not a pansy like the people you're talking about. I scare them out of hiding by getting around or behind them. If you get close enough they can't swoop, remember. No, it doesn't always work, but neither does sitting on one place waiting for someone to come at you.
You know that I meant in 1.1. With the exception of people like Lite or Groovy, I haven't seen anyone do it wihtout getting at least to within one hit of death with the other guy. I'm not an advocate of sitting around either, mix it up and try to freak them out, but my point is its far too easy for them to just sit there and hit you. It's almost like countering all over again. Except, this time its "legit."
 
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i cant play this new melee for 5 mins withou getting bored... its too slow for my taste and its harder to move around.. I used to be able to move freely on 7 sensitivity, but now i need to play on 25 to get the same feeling which still isn't quite right. i'd sya bring back 1.0 melee, but make it so that head ons aren't based on ping nor ki, maybe something like a meter could come up like in a ps and u could determines who wins a headon with a little button tapping contest or just hold it like in a ps. anything but how it is now will do
 
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You know the whole "head on and get into a PS" thing isn't a bad idea at all. But I think the person that was in a swoop the longest should get a "jump start" in the struggle, like a Kameha vs a Generic beam, in the end a generic beam CAN win if theres enough time, but the Kameha will own it in under 5 seconds, see what I'm saying?
 

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