Now with Kung-Fu action!
✔️ HL Verified
💻 Oldtimer
Hey all,
I've been thinking why beams are so rarely used (well, non-spamming uses).
1) They take a long time to charge.
2) They move slowly (compared to players).
3) Aim is usually poor.
Minimum charge time for beam would be reduced by quite a bit meaning that if a player wanted to prevent it, they'd have to decide whether to attack or evade quickly. However, once a beam becomes fire-able the charge bar returns to 1.2.3 speed.
Beam/Blast speed would also increase to roughly 3x swoop (or what the team feel like) speed. Enough to give the victim less than a second to dodge at mid distance. However to compensate the beam would be harder to turn and players are no longer allowed to detonate their beam meaning that if it misses, you're in trouble. Oh, and the usual decrease blast radius suggestion.
Gen beams would have to become virtually instant and would be easier to turn and would move quicker than signature beams along with costing less ki. Of course, all of this would require tweaking. A slight auto-aim feature may be needed (optional in the menu).
And now for the combo part!
I believe weapon slots 7 and 8 are not used. Perhaps players could choose from the attacks their character has and assign them to 7 and 8 but with the ability to only select primary or alternate fire.
Eg
A player could set
Weapon Slot 7: Pri= Basic melee hit Secondary Fire= Gen beam
Weapon Slot 8: Pri= Signature move (of the character used Secondary Fire= Gen ball
This would allow players to have the attacks they want at immediate disposal but would have to choose carefully.
Have fun reading, typing it wasn't!
I've been thinking why beams are so rarely used (well, non-spamming uses).
1) They take a long time to charge.
2) They move slowly (compared to players).
3) Aim is usually poor.
Minimum charge time for beam would be reduced by quite a bit meaning that if a player wanted to prevent it, they'd have to decide whether to attack or evade quickly. However, once a beam becomes fire-able the charge bar returns to 1.2.3 speed.
Beam/Blast speed would also increase to roughly 3x swoop (or what the team feel like) speed. Enough to give the victim less than a second to dodge at mid distance. However to compensate the beam would be harder to turn and players are no longer allowed to detonate their beam meaning that if it misses, you're in trouble. Oh, and the usual decrease blast radius suggestion.
Gen beams would have to become virtually instant and would be easier to turn and would move quicker than signature beams along with costing less ki. Of course, all of this would require tweaking. A slight auto-aim feature may be needed (optional in the menu).
And now for the combo part!
I believe weapon slots 7 and 8 are not used. Perhaps players could choose from the attacks their character has and assign them to 7 and 8 but with the ability to only select primary or alternate fire.
Eg
A player could set
Weapon Slot 7: Pri= Basic melee hit Secondary Fire= Gen beam
Weapon Slot 8: Pri= Signature move (of the character used Secondary Fire= Gen ball
This would allow players to have the attacks they want at immediate disposal but would have to choose carefully.
Have fun reading, typing it wasn't!