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I was speculating as well. Sorry for the confusion.I'm not the one who made a statement of fact. I speculated.
I don't care about problems that other people have had. Those bugs are so rarely seen, it's almost a joke to say they're "glaring." I have never experienced any of those bugs in the entire time I've been playing both games. Like I said, I get the very rare crash in L4D2. That's it.There are giant stickied lists on the official forums, feel free to help yourself.
PR doesn't count as development. Have you actually developed anything for the mod? If you say you've skinned or modeled, I'm going to laugh, then slap you. In the face.In fact, I do. Not the least of which was related to the very mod forum you're posting on.
I realize this. You'd be surprised at how good that comparison really is. When you're working with an object-oriented programming language like C++, it can be accurately compared to working on a car engine. You're creating so many different components that all rely on each other. Changing one value by the slightest amount in an obscure class could effectively break your application.First of all, it's not a car engine, it's lines of code. Secondly, you have no idea how different the new feature is from the old feature, so I wouldn't just assume it's a complete rewrite.
So yes, it's not as easy as just patching things like the new AI director in. It's much, much easier to just rewrite things like that from the ground up. You use your previous work as a reference when you need to of course, so in a tiny sense, you're not completely rewriting it.
Take what I said and apply it to any game then. I was just throwing something out there because it doesn't really matter what the game is. It's always going to be easier to put out a sequel than to implement DLC.Doom and Doom2 are both singleplayer games, and as such can get more leniency with regard to sequels. Not only that but these games were among the first of their kind so the territory had no precedence.
If you were saying that Doom2 couldn't have been built into Doom, I'm going to have to disagree with you. Doom2 added two more weapons, maybe a few more enemies, and a single player map set.
Could have fooled me.I'm always realistic.
I know what you're saying. What I'm saying is that yes, it could have been, but no, it wouldn't have been a good idea, or even an OK idea. It's a terrible idea, and more work than needs to be done. It's cheaper and easier to just release that content as a sequel.What I've been saying is that the new existing content could have been patched into the original. What I won't do, is speculate on what non-existent content could have been put in.
Ok, so one campaign? That's pretty much what I said.
I really don't know why you would think only one campaign would enjoy the benefits of the new AI director. That doesn't make any sense.Hard Rain particularly trips me up with the weather, the changed pathways, the absence of ammo piles where I remember them being last time, etc. It means you have to constantly stay aware.
I gave 2 examples. I'm not going to post every funny line of dialogue in the game to appease you. But that was 2 out of 4 survivors. The second line (the cousins only joke) was spoken by Nick. Everyone has good lines, not just those two.Made me laugh, but that's still 1 out of 4 survivors.