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Couldn't find/search for any suggestion about this so I thought I'd bring this up.
I'm not entirely sure about the ki blasts that will be implemented in 1.3, but if this isn't already in then I think we should have a charging ki blast which takes about 1 second to charge that's performable with the right mouse button and is not controllable. It would fire off 1 ki blast but stronger than a regular ki blast. Left mouse button would be a rapid fire instead of just a single shot of ki. In 1.2 we had a single ki shot which was extremely accurate but had a slow rate of fire. I just want to improve on this and replace that single shot with a charging shot.
One is more accurate than the other, but they're both good for certain situations such as long range (which a charged ki blast would be more useful) and the rapid fire would be great if your enemy was close to you or on the ground from recovering.
When I used to play, ki blasts and melee were used as the most frequent moves.
We could use the generic beam ball and use that at minimal charge, but that has an extremely low splash damage range.
Of course, why would you use a generic beam attack when you could use a kamehameha? Well, it's just faster to preform. I think the ki blast charge would just be a lot more flexible and easier to pull off than rapidly firing off generic beams. The charging ki blasts would substitute for a minimum generic beam ball attack so we don't have to switch back and forth.
I've re-watched a few episodes of DBZ and I always noticed how they charge up and then shoot a ki blast as a standard attack which is where I got my idea from.
Some yays or nays about the suggestion would be great.
I'm not entirely sure about the ki blasts that will be implemented in 1.3, but if this isn't already in then I think we should have a charging ki blast which takes about 1 second to charge that's performable with the right mouse button and is not controllable. It would fire off 1 ki blast but stronger than a regular ki blast. Left mouse button would be a rapid fire instead of just a single shot of ki. In 1.2 we had a single ki shot which was extremely accurate but had a slow rate of fire. I just want to improve on this and replace that single shot with a charging shot.
One is more accurate than the other, but they're both good for certain situations such as long range (which a charged ki blast would be more useful) and the rapid fire would be great if your enemy was close to you or on the ground from recovering.
When I used to play, ki blasts and melee were used as the most frequent moves.
We could use the generic beam ball and use that at minimal charge, but that has an extremely low splash damage range.
Of course, why would you use a generic beam attack when you could use a kamehameha? Well, it's just faster to preform. I think the ki blast charge would just be a lot more flexible and easier to pull off than rapidly firing off generic beams. The charging ki blasts would substitute for a minimum generic beam ball attack so we don't have to switch back and forth.
I've re-watched a few episodes of DBZ and I always noticed how they charge up and then shoot a ki blast as a standard attack which is where I got my idea from.
Some yays or nays about the suggestion would be great.