Kaination's AMXX/Plugin installation guide

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Since a couple of people lately have been asking for amxx help, I figured, why not make a topic about it :0

--

Step one:
Go to the download section in http://www.amxmodx.org and download the full install.

Note: AMXX Installer type might change versions throughout time.



Step two:
Get done installing, blah blah blah. Run it, and get to the point where you see this:


I'll give you a quick low-down of what the main things are.

Steam Dedicated server: This is where when you want to run a server where you can have the server up using a program, and not ESF.

Steam Listen Server: This is where you open up ESF, goto create new game.

Step three: Select one of the dedicated or listen server. For this example, I used listen server. A menu of games will pop up. Select Earth's special forces.


Hit Next.

Step four: Let it install. After installation, goto your ESF folder and look at your amx folder (Steam/steamapps/youremail/half-life/ESF/addons/amxmodx)

Step five: To make things easier on yourself, goto the configs folder, and open the modules file in notepad.


Take off all the ; where theres a module. Heres mine.

Code:
; AMX Mod X Modules
; You can specify both linux & win32 modules here
; To enable a module, remove the semi-colon from the line

; ------------------------------
; Fun - provides extra functions
; ------------------------------
fun_amxx_i386.so
fun_amxx.dll
fun_amxx_amd64.so

; ----------------------------------------------------
; Engine - provides engine functions core to Half-Life
; ----------------------------------------------------
engine_amxx_i386.so
engine_amxx.dll
engine_amxx_amd64.so

; ----------------------------------------------------------
; Fakemeta - provides a massive interface into the HL engine
; ----------------------------------------------------------
fakemeta_amxx_i386.so
fakemeta_amxx.dll
fakemeta_amxx_amd64.so

; -------------------------------------------
; Database Access - only enable one of these
; -------------------------------------------
; MySQL
mysql_amxx_i386.so
mysql_amxx.dll
mysql_amxx_amd64.so
; PostgreSQL
pgsql_amxx_i386.so
pgsql_amxx.dll
; Microsoft SQL
mssql_amxx.dll
; SQLite
sqlite_amxx.dll
sqlite_amxx_i386.so
sqlite_amxx_amd64.so

; ---------------------------------------------
; GeoIP - determines the country of ip adresses
; ---------------------------------------------
geoip_amxx_i386.so
geoip_amxx.dll
geoip_amxx_amd64.so

; --------------------------------
; Sockets - network socket support
; --------------------------------
sockets_amxx_i386.so
sockets_amxx.dll
sockets_amxx_amd64.so

; --------------------------
; Regular Expression support
; --------------------------
regex_amxx_i386.so
regex_amxx.dll
regex_amxx_amd64.so

; --------------------
; Binary Vault support
; --------------------
nvault_amxx_i386.so
nvault_amxx.dll
nvault_amxx_amd64.so
Step six: Now we got to go get you a plug-in.

I wrote numbers, so follow along:

1. Click Plug-ins.
2. Go to Mods.
3. Go to Earth's Special Forces.
4. Click Search.

Step seven: For the example I'm using, I'm using the plug-in "ESF Powerlevel changer"


Step eight: Download both of these:


Step nine: You're almost there.

Go to your configs folder, shown above, and open the file plugins in notepad.


Step ten: In this folder, at the bottom you want to add the name of the .amxx file you downloaded earlier.

Code:
; Custom - Add 3rd party plugins here
esf_powerlevel_changer.amxx
It should look like that on the end.

Step eleven: go to your plugins folder, and put esf_powerlevel_changer.amxx in there.

Step twelve: Last step.

Go to your scripting folder, and put the esf_powerlevel_changer.sma in there.

Congradulations, you have it.

How to work this particular plugin
Inside console, you want to type:

esf_powerlevel "name" "number of PL you want"

So for example, if my name was Kaination in-game, and I wanted 10,000,000 PL, it'd be:

Esf_powerlevel "Kaination" "10000000"

And there you go. Have fun.

Also note... When you get other plugins, they usually tell you how to work it inside the Readme.

This plugin does NOT work with EVM.

--------

There you go \o/

Any questions you might have feel free to ask.

***Special thanks to Skyrider for hosting these pictures on HL2 Files!***

This guide is not for use outside of ESF forums unless permission is given. If you see it anywhere else, PM me and I'll get back to ya if I allowed it there. (c) <-- thats my crappy copyright symbol.
 
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Perhaps you should replace the imageshack images with some other host? Imageshack can be rather slow at times.
 
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Skyrider, if you're willing to re host all the images on HL2FILES, that'd be greatly appreciated :)
 
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No Problem. If you need anything, ask me. ^^
 
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but wheere do you get that pl changer download i did not find it any link to it ?
 
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L 10/08/2006 - 18:31:32: [AMXX] Invalid Plugin (plugin "esf_powerlevel_changer.amxx")

here is my plugins
; >> [ EvolutionX ]

EvolutionX.amxx

; >> [ AMX MOD X CORE ]

admin.amxx
admincmd.amxx
adminslots.amxx
menufront.amxx
cmdmenu.amxx
plmenu.amxx
telemenu.amxx
mapsmenu.amxx
antiflood.amxx

; Custom - Add 3rd party plugins here
esf_powerlevel_changer.amxx
 
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It has already been said that this plugin does not work with EVM unless you compile it with amxmodx 1.00
 
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It's the other way actually.. The *.sma files are the source files that you have to compile to *.amxx. I'm not sure if it works the other way around, I highly doubt it.
 
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HI yea umm well like the strange thing is my plugins work on other peoples servers but not mine i have swwop trails and i have power level changer but it says in the console no command but in someones elses server it says you have no power of doing this. yea i had evm on but tried getting rid of it by just using the esf patch and it kinda worked. is there some way to get rid of EVM?
 
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go to the esf/addons/amxmodx/configs folder, and open 'plugins.ini'.
now remove this line:
EvolutionX.amxx

now, the Evolution mod is now inactive.
 
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dutchmeat said:
go to the esf/addons/amxmodx/configs folder, and open 'plugins.ini'.
now remove this line:
EvolutionX.amxx

now, the Evolution mod is now inactive.
You can also add a "//" or ";" in the beginning of the plugin to deactivate them as well, so for example:

;EvolutionX.amxx
or
//EvolutionX.amxx
 

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